Hello, We recently created an app that downloads an assetbundle on firsh launch and stores it in Application.persistentDataPath. Apple rejected it because that data is backed up on iCloud. This is the link they sent: https://developer.apple.com/icloud/documentation/data-storage/ In that link, it specifies that data that is required for offline play must be marked "do not backup". I don't recall ever seeing this option in Unity, so is there a manual way to do so in Unity? This would be a problem for anyone using assetbundles as a one time storage and not storing them in the cache. Before suggesting this, we've tried storing the asset bundle in the cache. However, it swelled to 100mb +. Storing it out side the cache let it remain the initial 2.7mb. I've also seen some discussion where storing in the cache is not recommended because that is the first place iOs begins to trim down data when it gets low on storage.