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iOS 6 no output on device logs

Discussion in 'iOS and tvOS' started by wihu, Nov 22, 2012.

  1. wihu

    wihu

    Joined:
    Nov 22, 2012
    Posts:
    25
    I am having problem developing Unity3D game with iOS 6 devices because there is no output on the devices log (difficult to know whats causing crashes, etc).
    Is there anyone else having the same problem?
     
  2. TMK

    TMK

    Joined:
    Mar 29, 2010
    Posts:
    91
    I'm having the same problem on my iOS 6 devices (works fine on iOS 5.x and earlier), although the problem only happens on Adhoc builds.

    If I build it as a regular development build (using the default Xcode generated Team provision), then I can see the output through Xcode itself when running the app, but on Adhoc builds, you can't debug it like that so you have to look at the Organizer's Console output, but that's where it doesn't work on iOS 6 builds for me.

    EDIT: Ah, just saw this post by a Unity employee which clarifies it:

    http://forum.unity3d.com/threads/153471-iOS6-Debug-cosole-from-xCode
     
    Last edited: Nov 23, 2012
  3. wihu

    wihu

    Joined:
    Nov 22, 2012
    Posts:
    25
    Thanks a lot for the answer! I tried searching before, but could not find that post for some reason (maybe wrong keyword), but thanks anyway!