Hi, I have a very weird problem, and I'm not really sure where to start searching for a solution. The problem is with the latest iOS update (15) and WebGL 2, as the title suggests. The iOS 15 update automatically enabled WebGL 2 for its users, which should be a good thing. However, whenever I try to load any of the scenes with the racing tracks on them, the game kind of freezes. At this point the game gives me an empty screen (black) and nothing really happens. No log output, nothing. After a few minutes though, I get death messages in the browser console. Normally this would happen in a few seconds instead of minutes without controlling the car. Also note that, scenes with barely anything in them, such as only UI stuff, do seem to work. The weird part is that when disabling WebGL 2 from the Safari settings, or forcing a WebGL 1 build-only via Unity, the game runs okay. Also, on iOS 14 with WebGL 2 enabled in browser settings it seems to work fine. This is really all I managed to find out after trying random things for a few hours. Does someone know what could be causing this? Or how I can get some more useful information regarding what's going on? I'll try some extra things and share anything I find here. Thanks in advance!