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iOS 13, April 2020 requirements

Discussion in 'iOS and tvOS' started by cyliax, Mar 18, 2020.

  1. cyliax

    cyliax

    Joined:
    Feb 25, 2014
    Posts:
    18
    Hi,

    I try to find out, which actions we have to take when it comes to update our customers apps from April 2020 made with Unity 2018/2019.

    Our apps are 2D UI based apps with 3D AR parts and they're running universal on iPhones and iPads, sometimes with resolution based, sometimes with DPI based scaling.

    As far as I understood it is mandatory to support the areas beside the cutout/notch, which is already possible when rendering outside the safearea, so that shoudn't be a problem divide and anchor stuff into both safe and unsafe areas.

    But what is about supporting DarkMode and iOS' SplitScreen feature. What is meant with:

    "support the all-screen design of iPhone XS Max or later."
    (https://developer.apple.com/news/?id=09102019a)

    Any help is appreciated.

    Thanks a lot.

    Carsten
     
  2. kaarloew

    kaarloew

    Joined:
    Nov 1, 2018
    Posts:
    360
    Games are mostly exempt from UI requirements. So there isn't any need to implement dark mode to your game.
     
  3. cyliax

    cyliax

    Joined:
    Feb 25, 2014
    Posts:
    18
    Thank you for your answer. We're not developing games. We're using Unity as a cross platform and our apps are 2D UI apps with an AR 3D part. Does it matter if the displayed content is a game or something else?