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iOS 11 : app uses much more memory, antialiasing not working anymore, random crashes...

Discussion in 'iOS and tvOS' started by PMerlaud, Sep 21, 2017.

  1. PMerlaud

    PMerlaud

    Joined:
    Apr 9, 2013
    Posts:
    64
    I just updated my iPad to iOS 11 and Xcode to the last version (9.0).

    When I monitor my RAM usage in Xcode, I see that it jumped from 200 Mo previously on iOS 10 to 350 Mo on iOS 11.

    Also the antialiasing stopped working. Rendering path is forward. I tried changing the AA level (2x, 4x, 8x) but there's no difference, it always looks like it's disabled.

    My app now also randomly crashed with this type of error in Xcode :

    2017-09-21 15:13:25.364937+0200 Murunik[472:65322] Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)

    Has anyone experienced these issues ?

    I'm using Unity 5.6.1p3.