[IOH] Occlusion System [IOH] Occlusion on Asset store Version 1.3: Now on the asset store, it has some minor updates to improve performance, i also removed unneeded code, unneeded methods, and added a wayyy better dynamic system so that it works in tiers and so on. Basically makes the system work wayyy better. Liscense: Use it on whatever you want, its 100% my code and 100% yours. Dont resell my code, you can use it in a game though. Imagine a world where everything you see, is all that exists! Well now you are able to do it with simple ease! All it takes is dragging a prefab into any scene and Violà Instant Occlusion Culling is ready to go! No need to pre bake or place your objects in a grid or have your objects pre-set to do the culling, and with the easy interface editor you can change all the correct data to your likings. And now its coming to the asset store for only $10! WORKS ON ANY LICENCE AND ANY PLATFORM!!! Contact me if you have any problems; I will fix it within 24 hours. Current Features: Instant Dynamic No Bake Occlusion Culling with EASE Fixed as much as possible for flickering based on your input wanted through the super easy custom settings on it. Future Updates: Custom Dynamic LOD that works without any pre-set stuff and without baking of any sort Always Strive to get it to preform better and with more ease Revisions: 1.0 - START, Initial release Media: I know, i spelt it wrong in the pic, my bad! -.- Webplayer: WORKING WEBPLAYER Webplayer: Normal Map instead of 10k random objects generated. Notice: The lag in the web player near the beginning is because it is going through 10k objects and checking them for ability to be occled, that wont happen in nearly any other level made with it since I doubt you are going to have 10k objects in a small space all jumbled together. Also the flickering is not really flickering its just seeing the objects for the first time. The only time it flickers is when you move the screen around alot really fast and look off into the distance, we are currently working on a fix for that. The press P to pause only works in the editor and test scene from the asset store. Warning: If you have crappy models and very few models in total like this then this package is most likely not for you, but if you want to have lots of models like this then this package will make your game run a hella lot smoother and faster.