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IOException: Win32 IO returned ERROR_BROKEN_PIPE.

Discussion in 'Android' started by GhulamJewel, Dec 18, 2018.

  1. GhulamJewel

    GhulamJewel

    Joined:
    May 23, 2014
    Posts:
    351
    Hi,

    I have been experiencing build errors with my Android game. Just for some information this happened after installing Google Play Services Plugin. I used Controlfreak 2 plugin and also Google Admob and it built fine with those plugins so I am sure it is something to do with Google Play Services as after it stopped building. Can anyone advise? I use Unity 5.6.4f1.

    Code (CSharp):
    1. IOException: Win32 IO returned ERROR_BROKEN_PIPE. Path: C:\Unity Stuff\Unity Projects\Super Ragdoll Biker\Android\Super Ragdoll\[Unknown]
    2. System.IO.FileStream.FlushBuffer (System.IO.Stream st) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1040)
    3. System.IO.FileStream.FlushBuffer () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1054)
    4. System.IO.FileStream.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:859)
    5. System.IO.StreamWriter.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:191)
    6. System.IO.StreamWriter.Dispose (Boolean disposing) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:162)
    7. UnityEditor.HostView:OnGUI()
    8.