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Question Invoke haptics in VR controller without Unity's XR toolkit

Discussion in 'VR' started by mesalondwas, May 3, 2022.

  1. mesalondwas

    mesalondwas

    Joined:
    Mar 23, 2018
    Posts:
    4
    Hello, I'm currently trying to create my own VR driver without using the XR toolkit's prebuilt components like ActionBasedContoller or TrackedPoseDriver. I've stumbled upon an issue. The XRControllerWithRumble.SendImpulse() method is used to send an impulse to the controller, but it's done through a long chain of methods and commands I don't understand.

    What's the most direct way of sending haptics to my VR controller?