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Invoke a method with a new scene.

Discussion in 'Scripting' started by lanzy900, Sep 26, 2022.

  1. lanzy900

    lanzy900

    Joined:
    Sep 26, 2022
    Posts:
    3
    Hello all,
    im brand new to unity & C# coding. I have a game currently with 3 scenes. A start menu and then a core game scene(where the game is actually being played), then a victory scene. I'm looking for any advice but also links to references( i cant seem to word it properly to find it)

    My game is a guessing game where at the start of the core game i have a method i want to be invoked to generate random numbers then displayed in a text box when the scene is loaded in. I'd appreciate references to these as well as any advice you could give.

    Code (CSharp):
    1.  public void StartGame()
    2.     {
    3.            
    4.         initialStartnumber = Random.Range(1, 1000);
    5.         initialLowerBound = 1; initialUpperBound = 1000;
    6.         Debug.Log("Start Game Was Invoked");
    7.     }
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,735
    All of this stuff will be covered by any basic tutorial on making a simple game in Unity.

    Nobody is going to retype a tutorial here for you in this little tiny box.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!

    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Here are some great content creators to get you started:

    Imphenzia / imphenzia - super-basic Unity tutorial:



    Jason Weimann:



    Brackeys super-basic Unity Tutorial series:



    Sebastian Lague Intro to Game Development with Unity and C#:



    Imphenzia: How Did I Learn To Make Games:



    If you encounter a technical issue, it is critical that you communicate with terminology that actually is relevant, rather than your own interpretation of words such as "invoke" and whatnot.

    How to report your problem productively in the Unity3D forums:

    http://plbm.com/?p=220

    This is the bare minimum of information to report:

    - what you want
    - what you tried
    - what you expected to happen
    - what actually happened, especially any errors you see
    - links to documentation you used to cross-check your work (CRITICAL!!!)
     
  3. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,481
    Please use the Scripting forum for general scripting questions. The 2D forum should be used for 2D specific posts.

    I'll move your post.

    Thanks.