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Discussion in '2020.2 Beta' started by MartinGram, Jul 3, 2020.
Hi - Is there a way to manually open a project in Safe Mode?
Hi @_slash_, no Safe Mode is only available, if there is compilation error at project open.
Telling my first experience with SAFE-MODE
Yesterday I migrated my HDRP project from version 2020.1 to 2020.2 beta, due to the new Features ... So, I already knew that I should fix several errors as soon as the project opened, however, safe mode went into operation right away.
Be surprised by this, but the fact is that it helped me a lot when I migrated from version, it certainly saved me hours of work, since in a few minutes (less than 10 minutes) I had already fixed all the script problems and in project, and it was already 100% functional again (except for the SRP that I had to update the materials on, but I can't win them all)
So for me, it is very practical and excellent because of its ease of operation...
And as this was practical in my case, I really liked it
Hi! I just try safe mode and have a small question.
is it possible to run some code before compiler?
On previous Unity versions code in precompiled assemblies marked with InitializeOnLoad could be run before compiler.
Looks like this code runs only after compilation now.
Hi. At startup it isn't possible to run user code before compilation, if compilation is needed. It is correct that before 2019.3 that Unity at startup would load domain with user assemblies before compilation, even though if there were new scripts. This was considered a problematic and therefore the order was changed.