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Question Invisible Shadow Receiver for Deferred Built-in Unity 2019+

Discussion in 'Shaders' started by local306, Jan 27, 2021.

  1. local306

    local306

    Joined:
    Feb 28, 2016
    Posts:
    155
    I have searched the forums for an invisible shadow receiver, for which I have found a couple materials but none of them are rendering correctly for me in Unity 2019 using deferred rendering with the built-in renderer.

    I'm putting out a request here asking whether anyone already has a solution, of if possible, hack something together as my shader knowledge is pretty minimal. In addition, if the material could support light mapping, that would be a bonus!

    Thank you in advance for your time and consideration.