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Invisible meshs on Android Builds

Discussion in 'Android' started by Keysaw, May 4, 2016.

  1. Keysaw

    Keysaw

    Joined:
    Oct 14, 2015
    Posts:
    19
    Hello!

    I really need your help and it's quite urgent...

    I'm building a game for Gear VR, everything worked fine a few hours ago but I've got some weird issues now when I'm trying to build the game.

    In the Build Settings, when I switch platform from Standalone to Android Build, all my static objects become invisible. They're still there in the scene, I can always select them, but they're just not visible... It's always like that : on the scene view, on the game view, even on the device itself...

    I've search many hours on Internet, and I tried a lot of things, I couldn't get it work. When I switch back to Standalone build, the objects reappear, so I guess it's really related to the Android Build. These static objects are used for baking the light, and re-baking won't solve the problem.

    I really need this to work really soon (by tomorrow, actually...), that's why I'm begging you to help me if this kind of issue ever occurred to you... :(

    Thank you very much in advance!
     
  2. idurvesh

    idurvesh

    Joined:
    Jun 9, 2014
    Posts:
    495
    Does it work properly on editor?

    Uptick static and see if objects are reappearing...
     
  3. Keysaw

    Keysaw

    Joined:
    Oct 14, 2015
    Posts:
    19
    No, it did the same in the editor. And when I unchecked "Static" it didn't change anything.

    BUT : I don't know if I found a solution but I did fixed the issue. I just get to Preferences and clean the GI Cache (9 GB...), and everything works now.

    I don't know the origin of the issue, but it's fixed now. Thank you for your answer. :)
     
    idurvesh likes this.