I'm sorry if this has been asked before but I didn't find anything on that subject. The question is simple: What tools are there to invert Normalmap axies? No matter if I'm missing a checkbox in unity or need an external tool. The thing is that any tangent-space normal I render out of Blender (object to object baking) is obviosly inverted. I could create a normal inside unity from the displacement map but the quality is less than poor. (See the atached image for what I exaclty mean) So the thing is - I know that this is a problem of inverted normalmap axies. Yet I don't find a way to either invert the output from blender or the usage withng Unity. I asume it's something terribly simple - so any help is appreciated.