Search Unity

Question inverse kinematics with fuse avatar

Discussion in 'Animation' started by thedandyyy, May 22, 2023.

  1. thedandyyy

    thedandyyy

    Joined:
    Mar 24, 2022
    Posts:
    2
    Hello to everyone. I'm trying to use inverse kinematics with a fuse avatar (rigged in mixamo). Despite my avatar have all the bones when i opened it on blender, when i upload the avatar on unity it has only 3 bones. I need to have separate bones for all the body part so that when it move the hand all the arm move accordingly. How can i solve this problem.

    Thank you so much