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Question Inverse Kinematics break when target transform's parent object is moved

Discussion in 'Animation' started by AceYTX, Dec 12, 2023.

  1. AceYTX


    Feb 3, 2021
    I'm currently working on a multiplayer fps and am using inverse kinematics to have the player's arms hold on the gun. It works well when the parent object of the hand targets is rotated, but when it is moved the hands no longer target the points where the targets are located.

    EDIT: I managed to solve this problem by switching from the AnimationRigging package to the FastIK package from the unity asset store
    Last edited: Dec 12, 2023