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Inverse kinematic robot leg

Discussion in 'Physics' started by Tibor_coder, Jul 31, 2021.

  1. Tibor_coder

    Tibor_coder

    Joined:
    Mar 27, 2020
    Posts:
    26
    Hi,
    I’m new to unity and would like to make a robot who’s legs are powered by inverse kinematics. Kind of like Dani’s billy robot. Can anyone recommend tutorials or any resources on inverse kinematics?

    Thanks
     
  2. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    460
    Oof...
    That is SUPER HARD to do. Dani used Ditzel games inverse kinematics and a lot of calculations.
    There are some walking ragdoll tutorials on YouTube, but is hard to make one like Dani made.

    If you have finished the university and you physics/maths knowledge is high you could make your own one using raycsats to detect possible landing points and moving the IK targets.

    I tried once to make my own one and I didint finished.
     
  3. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    460
    Actualy... there is another option.
    Search for SX4U in google. Is a script extractor. Download it. Dani made milkman karlson with the same robots. Is an option.

    I dont personaly like it... but if it helps you...

    :S
     
    D0C_ likes this.
  4. fabiohajas

    fabiohajas

    Joined:
    May 5, 2022
    Posts:
    1
    what script do i choose
     
  5. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    460
    The guys on unity will murder me...
    RigidEnemy and IkEnemy.
    With IkEnemy only you will have something like Billy or the drunk robots in karlson dev 5.
    With rigid enemy they should know how balance.
    You will have to change the scripts to work with your game