I just saw that NGUI is on sale for 24hrs. Is this compatible? Not sure if it's even worth it as this already has a solid GUI system and the sister app Quest System Pro obviously handles dialogue well as well as integration for The Dialogue System. I guess the only use would be chat boxes and main menu items which is not really worth $75. I guess I answered my own question I guess I'm still not clear on this. If your player has 4 inventories then wouldn't currency be handled by just one? It seems silly to have copies of currency in multiple player inventories. You could have one amount of currency in your bank and a different amount in your character's pockets and move currency between them but when removing you wouldn't want to remove from both. Also when looting from a corpse or loot chest you would remove currency from this collection and then store in the player's collection. In all of these examples I guess you would use colelction.removecurrency and collection.addcurrency being sure to reference the correct collection for each. If the player has multiple inventories I'm guessing this would be like armor, weapons, usable items, and one big collection with everything, or is there a better way to tag and categorize items with tags such as #weapon #usableitem etc to save having duplicate inventories. What would be the use cases for shared inventories or for inventorymanager.removecurrency?