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Inventory pop-up in VR

Discussion in 'Immediate Mode GUI (IMGUI)' started by kjcvheel, Oct 4, 2017.

  1. kjcvheel

    kjcvheel

    Joined:
    Sep 24, 2017
    Posts:
    3
    So my problem is the following,

    Keep in mind, I'm a complete newb when it comes to developing in Unity, but I have enough programming experience.


    I want to create a game, where I can open the menu with a button on my Vive Controller.
    From this menu, I want to be able to navigate to my inventory. This way I dont have to assign a single button of my limited buttons to just open the inventory.

    However, I'm having trouble starting out. What would be the best way to tackle this problem. Im thinking of creating a canvas which is set on setactive so it can listen to my controller-input. However, I'm arguing with my partner whether this is the best way to go. We also want to make it transparent, so you can still see the background when moving the camera. Any ideas or insights would be greatly appreciated!