I've updated code found on the Unity Forums (most notably in this case, code from Der Dude) to make a basic Inventory and Looting system. (Some Textures and Icons in this project are not licensed for distribution and are for testing purposes only) Please note that this code is platform independent and has NOT been optimized for an Apple Touch Device and is standard Unity code for any project. A webplayer example of this project can be found here. - Hitting the "I" key toggles the main inventory window.. - Clicking on any lootable object creates new loot contents from a loot table and opens a loot window for that lootable object displaying the new loot content. - If the Inventory window is not open, opening a loot window it will open the inventory window. - If a loot window is open, hitting the "I" key to close the main inventory window will also close the currently open loot window - Repeatedly clicking on the same lootable object will toggle the loot window open and closed. - Clicking on a different lootable object will leave the loot window open, but will change the focus of the loot window to the new object. For your information I have put up: A more detailed explanation and links to a sample package with scripts and objects here. Please see this thread where Der Dude's code was first posted.