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Invalid time range for Transition exit time condition

Discussion in 'Animation' started by IElectric, Aug 2, 2020.

  1. IElectric


    May 31, 2016
    Hello, I know that is an old question but I don't understand when it's happen, I manage the Time.timeScale from 0 to 1 in my videogame and I use "ForceStateNormalizedTime" method on some animation components in the script code.

    There is a best practice to catch and manage this error ? It's a critical exception or can I leave as it is during the game ? Thank you very much, Cheers...

    I'm using
    Unity 2019.4.1f1
    Visual Studio 2017
    Win32 .net 4 mono

    Last edited: Aug 2, 2020