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Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!

Discussion in 'Scripting' started by han_neogames, Aug 28, 2022.

  1. han_neogames

    han_neogames

    Joined:
    Aug 7, 2022
    Posts:
    5
    Unity 2021.3.4f

    we get tons of this.
    I guess it is related to ParticleSystem


    Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,333
    I would suggest creating a bug report. Your last several posts have just been different stack traces. Nobody on these forums is going to be able to help you give the information you provide.
     
  3. EminemJ

    EminemJ

    Joined:
    Mar 10, 2020
    Posts:
    45
    Have you fixed it? We recently have met the same issue and didn't find the reason. In the end, we disabled GraphicsJobs on IOS platform and the crash rarely happens.