Search Unity

Invalid Binary Error, UIRequiredDeviceCapabilities problem when using Cloud Build

Discussion in 'iOS and tvOS' started by NorthStar79, Apr 9, 2020.

  1. NorthStar79

    NorthStar79

    Joined:
    May 8, 2015
    Posts:
    88
    Hi,
    I have been facing this error for a few days.
    As I have been working from home because of Covid-19 pandemic, I needed to use Cloud Build for the IOS platform.(Unity2019.3) But I when upload .ipa file to Appstore it gets rejected because of "invalid binary". Here Is what Apple says about my problem:

    I did not add any new capabilities. I only upgrade the project version from 2019.2 to 2019.3 (this was the problem) and made small bugfixes.

    I could not find any solution for this error yet. Can someone on Unity help me with this?
     
    Last edited: May 5, 2020
    zoranigic likes this.
  2. NorthStar79

    NorthStar79

    Joined:
    May 8, 2015
    Posts:
    88
    Apparently, in 2019.3 unity depreciated OpenGL es 3 and OpenGL es 2 and if you select auto graphics API it does not include these ones. the solution is disabling auto graphics API and include old APIs
     
  3. DearUnityPleaseAddSerializableDictionaries

    DearUnityPleaseAddSerializableDictionaries

    Joined:
    Sep 12, 2014
    Posts:
    135
    Thank you, works, I hope Unity fixes this!
     
    GWKrxy likes this.