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Introducing vBug: Visual Debugging | Playability testing | Usability testing

Discussion in 'Assets and Asset Store' started by Michiel-Frankfort, Nov 20, 2014.

  1. AcidSheep

    AcidSheep

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    Hey, the asset seems to be "DEPRECATED" ... after little more than 1 year. Sad! Can anyone recommend a good alternative?
     
  2. Neo-Gamefactory

    Neo-Gamefactory

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    At this moment, no :( sorry. no time, but if i find a solution i will write it here :)
     
  3. HellsPlumber

    HellsPlumber

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    Can't believe he "DEPRECATED" on us!
    I've bought this to help me with one bug specifically, and haven't been able to use it a single time.

    Not my best investment, thanks for the great customer support. :|
     
    hopeful likes this.
  4. Hitch42

    Hitch42

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    Yeah, I bought this recently and didn't even get to the point in a project where I could utilize it.
     
    HellsPlumber likes this.
  5. Neo-Gamefactory

    Neo-Gamefactory

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    Everyone with Pink screen used Unity 5?
     
  6. Neo-Gamefactory

    Neo-Gamefactory

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    I think it is a Shader Problem. I work on it ;)
     
    movra likes this.
  7. movra

    movra

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  8. Sharlatan

    Sharlatan

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    I feel really cheated on this one. It was out only for one year and now they are already dropping support just because sales aren't as high as expected. I'd expect much more for an asset with the price tag this one had.. I'll make sure to never buy from them again and advise anyone else who's contemplating buying something from LCG to not do so.

    A real shame, it was a great asset..
     
  9. Sharlatan

    Sharlatan

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    Yeah, that was a super cheap and dirty move. I did some googling, look at this: On Jul23 he makes a thread about vBug being on salt to greedily grab some more money: http://forum.unity3d.com/threads/vb...-a-whopping-75-discount-now-only-8-75.343153/

    The day after is the last one he logged into the forums. Can't tell me he didn't know he was gonna drop it but couldn't resist to scam some people out of their money either...
     
    HellsPlumber likes this.
  10. movra

    movra

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    For the shader error it seems you can fix it easily by creating a new material in the Resources/vBug folder and setting its shader to Unlit/Transparent. Then change VisualResources.cs line 124:

    Code (CSharp):
    1. guiMaterial = Resources.Load<Material>("vBug/UnlitTransparent");
    And remove line 125 to 127.

    The built-in unlit shader seems to work alright so far, if not you can try creating a new shader with the shader code in GetGUIShader().
     
    hopeful and MoonbladeStudios like this.
  11. movra

    movra

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    The shader would be something like this:

    Code (CSharp):
    1. Shader "Unlit/vBugUnlitTrans"
    2. {
    3.     Properties
    4.     {
    5.         _Color("Main Color", Color) = (1,1,1,1)
    6.         _MainTex("Texture", 2D) = "white" {}
    7.         _Offset("Offset", Float) = 0
    8.     }
    9.  
    10.     SubShader
    11.     {
    12.         Lighting Off
    13.         ZWrite Off
    14.         ZTest Always
    15.         Cull Off
    16.         Blend SrcAlpha OneMinusSrcAlpha
    17.         Offset[_Offset],[_Offset]
    18.         Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
    19.         Pass
    20.         {
    21.             SetTexture[_MainTex]
    22.             {
    23.                 constantColor[_Color]
    24.                 Combine texture * constant, texture * constant
    25.             }
    26.         }
    27.     }
    28. }
    29.  
    And if you didn't already, also remove lines 101 and 102 from VisualResources.cs, because you don't have to delete the material anymore now that it's loaded from resources.
     
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  12. HellsPlumber

    HellsPlumber

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    Worked perfectly, thankyou!
     
    hopeful likes this.
  13. Neo-Gamefactory

    Neo-Gamefactory

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    Yeah thank you, i only found a shader error and looks into the scripts but shaders.. uhh. i'm a shader noob :(
     
  14. dshuta

    dshuta

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    Jul 5, 2014
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    yup, bought this for a 24 hour sale at the end of july 2015, so the "deprecated" sting isn't as bad as having purchased full price but i'm still blacklisting this developer. pretty crap move to allow this to fall into deprecated status with no warnings right after greenlighting the discount. Michiel Frankfort you can take your future plugins and shove them up your a$$.
     
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  15. I am da bawss

    I am da bawss

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    2,574
    WTF. I just noticed vBUG is dropped. Bought this in the 24 hours sale too at the end of July 2015, and I havn't even get to use it once either. What piss me off the most is this product is out for less than one year. I am not sure how you EU people handles product support, but over here it is required by law for any product that's sold you need to provide support and warranty for up to 1 years (from date of transaction)!

    There is no warning, no notice, no apology.
    So basically HE ROBBED US.

    Michiel Frankfort. I will remember that name.
     
    Last edited: Jan 5, 2016
  16. Michiel-Frankfort

    Michiel-Frankfort

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    Sep 7, 2014
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    Hi everybody,

    I had to depricate vBug because Unity 5.2 and Unity 5.3 made some things impossible to support properly. Besides, Unity dropped a lot of backwards-compatible code and due to personal family related issues, I cannot find the time to fix the all the bugs.

    I want to refund everyone who's angry by this move and I appologize. I have one public version to anyone that wants to update to the latest version:

    https://drive.google.com/open?id=0B3kIEdQRghIzQjFwbkFiUEpFZVE

    My appologies and please send me an email if you want a refund.
     
  17. Lohrion

    Lohrion

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    I think it is a fine and noble move to make it public and mark the asset as deprecated, instead of just letting it linger in the asset store and raking in some cash for a no longer supported asset.

    At least he is honest and offers refunds :)

    @Michiel Frankfort Are we allowed to fix the bugs ourselfs and publish the polished code?
     
  18. HellsPlumber

    HellsPlumber

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    Aug 17, 2014
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    That's a fair move, glad you came back to explain things :)
    Personally I invested in vBug for a very specific bug that was hard to pinpoint, but sadly never got to use it due to the pink screen error. Which email should we contact you on regarding refunds?

    Thanks for your honesty, it's greatly appreciated~
     
  19. I am da bawss

    I am da bawss

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    Thanks for coming back to clarify the situation. And I appreciate your honesty and candour in offering refund.
     
  20. Michiel-Frankfort

    Michiel-Frankfort

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    Hi,

    You can send an email to vbug4unity@gmail.com with a screenshot of your purchase and I'll get back to you.
    Thanks
     
  21. HellsPlumber

    HellsPlumber

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    Thankyou for the info, email has been sent~
     
  22. Badin

    Badin

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    Jul 21, 2015
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    Michiel would you mind if I put here a link with a fixed version of vBug i made?
     
    fermmmm and hopeful like this.
  23. fermmmm

    fermmmm

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    Please post the link
     
  24. Badin

    Badin

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    Gustavo-Quiroz likes this.
  25. fermmmm

    fermmmm

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  26. Badin

    Badin

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    Jul 21, 2015
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    Some warnings from the 1.6 version Michiel posted.
     
  27. twiggyash

    twiggyash

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    Nov 7, 2013
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    Hi, tried to download from your link but it says that can't find the file on your dropbox. Have you removed?
    I really would like use Vbug cause I bought it and never had the possibility to use it since now that I passed to Unity 5.
    Could you share again a working link please?

    Thanks a lot!
     
  28. Badin

    Badin

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    https://www.dropbox.com/s/laub529nizkhaz7/vBug-1.6-U5.3.unitypackage?dl=0
     
  29. twiggyash

    twiggyash

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  30. Badin

    Badin

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    I don't know, sorry.
     
  31. RandAlThor

    RandAlThor

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    Dec 2, 2007
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    1,294
    Hi, do you still have the fixed Version for Unity 5.3. I bought this asset and would like to use it with 5.3 sadly the link does not work anymore.