Hi! Thats an odd bug. I tried to reproduce it, but I can't. If I might ask, what platform are you targeting? And do you use 'jit-render' or 'endOfFrame'? Are you using Unity pro or free? You could try the following: If you open ScreenGrabber.cs and navigate to line 268, and change the WorkLoadExecutorType to 'waitForEndOfFrame' instead of 'LateUpdate'. This could solve the problem, and if it does, please let me know. Thank you for using vBug! Have a nice day!