Great news! vBug is finally live! After a year of development and testing, vBug has been accepted by Unity and is now available in the asset-store: https://www.assetstore.unity3d.com/en/#!/content/24747 It allows developers to debug and test games in a whole new way! It will record the screen, the player input, fpps & memory info, the complete hierarchy, component information, mesh-data and particle-data every frame! You review this data in unity in an unprecedented intuitive way. Check out the trailer: Check out the first tutorial: Documentation: http://www.frankfortsoftware.com/vbug/vbug - documentation - v1.0.pdf Let me introduce myself: my name is Michiel Frankfort and I’m a senior gameplay-programmer and designer at Little Chicken Game Company in Amsterdam - The Netherlands. During my many-years experience with Unity3D, I learned a great deal about the inner workings of the Unity3D game-engine. While I was working on one of Little Chickens biggest projects, I learned that debugging and especially QA-testing can yield test results that are not always very useful or simply lack viable information. Thats why I started vBug, a tool that should give clear insight in player-behaviour but also helps the developer reproduce and fix problems. Let me know what you think. Im very excited!