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Unity Introducing the new 'Universal Render Pipeline' and 'High Definition Render Pipeline' subforums!

Discussion in 'General Graphics' started by UnityMaru, Aug 27, 2019.

  1. UnityMaru

    UnityMaru

    Community Manager Unity Technologies

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    Hello there!

    After much feedback from our users and staff alike, we have decided to create new subforums for the URP/LWRP and HDRP areas within Graphics.

    In aid of doing this, I have moved a bunch of threads that have had tags 'hdrp' and 'lwrp' to these new forums.

    - Forum threads created in General Graphics tagged with 'hdrp' have been moved to 'High Definition Render Pipeline'

    - Forum threads created in General Graphics tagged with 'lwrp' have been moved to 'Universal Render Pipeline'

    The minor drawback is that the forum system has not told me that notifications have been sent to the thread starters so apologies if you've thought your thread has gone missing. Also, if you have a thread that is not tagged that you want me to move, please DM this to me and I'll move it over!

    Please don't hesitate to post any questions/comments/feedback about this. I hope this addition makes discussing these topics a little easier.
     
    Vincent13122, P_Jong, dzamani and 7 others like this.
  2. Murgilod

    Murgilod

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    Is there going to be just an SRP forum? I love the whole SRP system, but it feels like Unity is distancing itself more and more from it like... conceptually? Lots of docs are out of date or nonexistent, near as I can tell there's a single resource online that's 2019 compatible and even that's kinda tricky to use because the lack of documentation on Unity's end means that sometimes I'm just making estimated guesses at the actual functionality of the API.
     
  3. elbows

    elbows

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    Thanks for these forums. I think the Visual Effect Graph will need its own forum at some point too.

    And for a while there may still be some confusion, since there are still plenty of active Universal and HDRP posts in the Graphics Experimental Previews subforum - perhaps it would be a good idea to pop in there and announce the new subforums there too?

    https://forum.unity.com/forums/graphics-experimental-previews.110/

    Perhaps also move the pinned thread about LWRP changing to Universal to the Universal subforum too? Lightweight Render Pipeline is Evolving!
     
  4. TeotiGraphix

    TeotiGraphix

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    Is there a blog post on this change? Or is this completely "internal" right now?
     
  5. AcidArrow

    AcidArrow

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    I remember at an older Unite they were talking about how LWRP was simple enough that it could serve as a starting point to write your own SRP, and I played with it a bit back then and it was fairly straight forward (and... well... fun!).

    I've wanting to make my own SRP since then, but I've been waiting for the API to stabilize. But in the meantime, the complexity has risen dramatically and the docs have not kept up.

    It feels like Unity doesn't want us to make our own SRPs any more.
     
  6. Murgilod

    Murgilod

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    I firmly bought into SRPs being the future of how I was going to develop in Unity, and am working on a special editor tool designed around making an SRP a more automated process, integrating it with making Amplify Shader Editor, that sort of thing. Unfortunately, trying to actually work on that is like pulling teeth with how bad the documentation is.
     
  7. Prodigga

    Prodigga

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    May be worth compiling a list of all the pain points and making a post about it. Id Id definitely give it a bump. Unity gets to add stuff for themselves as the engine level as they encounter problems and limitations, I think it would be good for them to have an inside into an outsiders perspective.
     
  8. Hexer_

    Hexer_

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    TeotiGraphix likes this.
  9. Murgilod

    Murgilod

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    The two pain points are a lack of communication and next to nothing in the way of up to date documentation, which is something that has been explained to Unity hundreds of times in many different contexts, including this one. The pain points are the thing that has been always happening.
     
  10. Hexer_

    Hexer_

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    When documentation is lacking, I just open up the code if I can and look into it to see what's happening.
     
  11. UnityMaru

    UnityMaru

    Community Manager Unity Technologies

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    Thank you! I agree, I've done this right now :)

    Also, thank you all for your comments so far - it's not going unnoticed!
     
    NeatWolf and elbows like this.
  12. Murgilod

    Murgilod

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    Cool, I think it'd be nice to have some real documentation so I don't have to do this thing that takes substantially longer and so it's possible to deal with API changes.

    There's no reason to get into this "WORKSFORME WONTFIX" garbage where fundamental UX issues are ignored because you're okay with wasting time.
     
  13. Hexer_

    Hexer_

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    I dunno. I won't live forever. I just can't wait.
    To each their own.. I'm just saying I'm adapting to the current situation but I too wouldn't mind the newest documentation. However, I understand that if the same person's developing something and has to document it - takes more time.

    I suggest they allow user comments beneath each doc entry, similarly to what PHP documentation has.
    Example: https://www.php.net/manual/en/function.file.php
    That would be a godsend and we could help each other
     
    Weendie-Games, MattMaker and grizzly like this.
  14. grizzly

    grizzly

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    +1 for this! Have considered this myself in the past as I think that it's a great way for more experienced developers to share tips, tricks and best practices as well as fill in blanks missing from the docs. It'll require moderation and a rating system (as per the PHP docs) to ensure only the most useful posts bubble to the top.
     
    Hexer_ likes this.
  15. Murgilod

    Murgilod

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    Well then maybe Unity should stop acting like a plucky indie studio with 20 employees and start leveraging the fact that they're a multibillion dollar business with over 2000 employees on staff? I dunno, just spitballing here.
     
  16. pixelante

    pixelante

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    @UnityMaru
    Can you add a urp tag to the forum? Right now it still forces us to use lwrp and that's going to get confusing going forward.
     
  17. UnityMaru

    UnityMaru

    Community Manager Unity Technologies

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    Good idea! I've added this now. Can you just let me know if you also see this?
     
  18. bitinn

    bitinn

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    Where should Core SRP related threads go, for the moment? I would think UWP because most custom SRP are likely a customized form of UWP (or at least share similar API).
     
  19. UnityMaru

    UnityMaru

    Community Manager Unity Technologies

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    I would say for now, General Graphics. This is something we're discussing internally but once a formal decision is made, I will let you all know.
     
  20. pixelante

    pixelante

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    Yup, all good. Thanks.
     
  21. larsbertram1

    larsbertram1

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    i do not need another threads where official unity employees do not answer...
    see: https://forum.unity.com/threads/lightweight-render-pipeline-is-evolving.707720/page-4#post-4933838
    barely any reaction from unity, just some answers from @aleksandrk after a long time and a couple of posts.
    any reaction from tim cooper? nope.
    as unity always points out the importance of the community i think this is a bit embarrassing. just make sure that you have at least one thread where you collect feedback – not only using the bug reporter.