Our latest sample project brings you a virtual photography system for customizing in-game screenshots. Read on to see where you can get the demo and learn more. To help game makers learn how to add photography options to their projects, we’re releasing the Photo Mode demo project. It’s available now for PC and console Unity projects using the Universal Render Pipeline. The demo contains a collection of camera, image adjustment, & UI behaviors that enable players to enter a customizable photography mode and prep their game environment for the perfect screenshot. Its primary features include: The ability to change camera rotation, height, roll, & distance Post-processing effects like aperture, exposure, contrast, & saturation Overlays for vignettes and frames A system for applying shader-based photo filter effects Custom sticker system for editing and applying images to your photo Options to reset your changes, use a rule-of-thirds grid, and hide the UI To learn more about how Photo Mode works and what Unity features it uses, check out our overview on the Unity Blog. You can find the project, its Unity package, and documentation over on GitHub. Feel free to leave any questions or comments you have in the replies below, we’d love to hear your feedback!