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Unity Introducing Photo Mode — our new in-game photography demo

Discussion in 'Community Learning & Teaching' started by ashley_unity, Aug 26, 2021.

  1. ashley_unity

    ashley_unity

    Unity Technologies

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    Our latest sample project brings you a virtual photography system for customizing in-game screenshots. Read on to see where you can get the demo and learn more.





    To help game makers learn how to add photography options to their projects, we’re releasing the Photo Mode demo project. It’s available now for PC and console Unity projects using the Universal Render Pipeline.

    The demo contains a collection of camera, image adjustment, & UI behaviors that enable players to enter a customizable photography mode and prep their game environment for the perfect screenshot. Its primary features include:
    • The ability to change camera rotation, height, roll, & distance
    • Post-processing effects like aperture, exposure, contrast, & saturation
    • Overlays for vignettes and frames
    • A system for applying shader-based photo filter effects
    • Custom sticker system for editing and applying images to your photo
    • Options to reset your changes, use a rule-of-thirds grid, and hide the UI




    To learn more about how Photo Mode works and what Unity features it uses, check out our overview on the Unity Blog. You can find the project, its Unity package, and documentation over on GitHub.

    Feel free to leave any questions or comments you have in the replies below, we’d love to hear your feedback!
     
    Last edited: Aug 26, 2021
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  2. Gekigengar

    Gekigengar

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    Why is this not on package manager?
    Would have an easier time with dependencies.
     
  3. ashley_unity

    ashley_unity

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    Hi, @Gekigengar! Photo Mode is a demo project for reference / education purposes, rather than a full-fledged feature. We are not currently planning for this to be built-in to the editor or added to the Package Manager.
     
  4. blackbird

    blackbird

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    does it work with HDRP ?
     
  5. HIBIKI_entertainment

    HIBIKI_entertainment

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    A wonderful light job for URP studies.
    Photomode is such a powerful marketing tool.

    Well worth the study
     
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  6. ashley_unity

    ashley_unity

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    It only supports URP for now.
     
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  7. cdeniz

    cdeniz

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    Looks awesome. Please consider support for HDRP.
     
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  8. Gekigengar

    Gekigengar

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    upload_2021-8-27_2-11-7.png
    Isn't the game foundation package reference/education purpose as well?
     
  9. ashley_unity

    ashley_unity

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    Game Foundation is a larger system that's being implemented as an official feature. Photo Mode was created to just be an example project, though it's good to know there's interest in an official implementation. Thank you :)
     
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  10. Gekigengar

    Gekigengar

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    Yes, because this is pretty awesome, definitely don't want to see this break away with new Unity versions, and get deprecated like every other project that isn't listed in the package manager.

    For once, Unity pumps out a package that feels like an awesome asset store package that might be useful in almost every game as a starting point to implementing photo mode feature.

    Its almost as weird as seeing the new Starter Asset not included in the package manager.
     
  11. Rowlan

    Rowlan

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    Why not? I've been using my own free tool Photo Session for quite some time now and it's actually a lot of fun to pause and fly around and take screenshots. I created it to make better looking screenshots, especially close up ones.

    All the time I've been thinking: Why does Unity not have something like that? It's trivial to code. With such a tool people can make better screenshots than just in-game. Better screenshots would also advertise publisher assets for one and Unity overall for the other.

    Now that I've seen this I'm wondering a few things still:

    * why limit yourself to URP?
    * why can't I just free-fly around with the in-game camera?
    * why is the setup so tedious?

    I really hope Unity improves on this and not just keeps this experimental tool on a shelf where nobody finds nor uses it. I really don't want to put work into this myself, but rather have Unity see to it that the platform's users get the tools they want and need.
     
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  12. vertexx

    vertexx

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    Always nice to get these Unity free gifts! Many thanks, and the same to "Rowlan" for his free gift as well! Wow..Great work.
     
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  13. cloverme

    cloverme

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    At every Unite... "HDRP is the future"

    Every native Unity development tool.... "No HDRP support"

    Every Unity youtube video: "Use assets from the asset store to speed up your development"

    Every Asset store developer: "Why doesn't Unity have this?"

    Every indiegame dev: "Why doesn't Unity have this?"
     
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  14. cloverme

    cloverme

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    Ah, there you are! The hero we need showing up in every critical thread :D Nice work!!!
     
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  15. MAN_Schubert

    MAN_Schubert

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    Anyway possible to port this to Unity 2019?
     
  16. Shashimee

    Shashimee

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    I just added the Photo Mode in my game and it saved a lot of time. It wasn't tedious to implement at all.
    Are you going to improve this with feedbacks ? Or can I safely modify the code to my needs ?
     
  17. HIBIKI_entertainment

    HIBIKI_entertainment

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    Since it's a demonstration and not an actual feature, I'd honestly say have at it. I'd check the terms if there are any just to be sure.
    future tweaks and stuff are sure to come but I'd say right now it's certainly WYSIWYG since it's under the learning and teaching forum.
     
  18. focuslabstudios

    focuslabstudios

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    It's a great feature but I feel like HDRP is constantly being neglected. We run HDRP for our game Far North and can't utilize this fantastic asset because of that which is such a shame.
     
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