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Introducing IOS Native Pro

Discussion in 'Assets and Asset Store' started by stanislav-osipov, Jun 7, 2018.

  1. Carwashh

    Carwashh

    Joined:
    Jul 28, 2012
    Posts:
    762
    You've pushed an update that doesn't work properly.

    PackageSettingsWindow<TWindow> has a compile error, it can't find ButtonStrip. This section is wrapped in a Unity version define for 2019.1 or newer.
    Code (CSharp):
    1. #if UNITY_2019_1_OR_NEWER
    2.         protected ButtonStrip m_TabsButtons;
    The entire ButtonStrip class is wrapped in
    Code (CSharp):
    1. #if UNITY_2019_4_OR_NEWER || UNITY_2020_2_OR_NEWER
    The two aren't compatible for 2019.3 or lower...
     
  2. Carwashh

    Carwashh

    Joined:
    Jul 28, 2012
    Posts:
    762
    The UIElements folder is in StansAssets/com.stansassets.foundation/Runtime/UIElements .. even in 2019.4 this gives loads of errors because you've got it using namespace StansAssets.Foundation.Editor ...

    Moving the folder seems to fix everything. StansAssets/com.stansassets.foundation/Editor/UIElements

    Where's the support? Where's the proper testing before pushing out a release?
     
    firstuser likes this.
  3. ME-Samu

    ME-Samu

    Joined:
    Sep 22, 2020
    Posts:
    2
    Hi! I've been implementing some audio session handling, (https://github.com/StansAssets/com.stansassets.ios-native/wiki/Audio-Session). But, I've run into a problem / bug.
    I need to handle a scenario where our app should give the option to enable sound if the device is muted. I've tried to add a check for the audio session category, before handling it:
    Code (CSharp):
    1.             if (ISN_AVAudioSession.Category == ISN_AVAudioSessionCategory.Ambient)
    2.             {
    3.                 //show pop-up and give option to enable audio.
    4.             }
    but, I noticed it always returns true. I debugged to confirm,and the ISN_AVAudioSession.Category always returns an Ambient category for me, even when the mute switch is disabled and there is normal audio playback on the device. Any help would be great. Thanks!
     
  4. Benedikt_Zoeller

    Benedikt_Zoeller

    Joined:
    Oct 7, 2020
    Posts:
    2
    Hey. We're working on a mobile game which should get Sign In with Apple. We're building our game using Jenkins and everytime we do, the XCode Project is missing the "Sign In with Apple" Capability.
    We use the iOS Native Pro Plugin and Authentication Services is enabled in the Services-Option, Sign In with Apple is Enabled in the XCode-Compatibilities and Sign In with Apple is enabled in the ISD_Settings file. Adding it manually in XCode is technically possible but we'd have to do it for all the builds that we want to use this feature for and
    Weirdly enough, Sign In with Apple is the only option that shows this kind of behavior. All the other options like In-App Purchase & Push Notifications get transferred to XCode no problem. Are we missing something in our project settings or is there another problem?

    Also: we are using the version 2020.2, where Apple SignIn has first been implemented. So has this been a known bug that is already fixed in a newer version? Because I don't really want to risk breaking parts of our game for a somewhat unnecessary plugin-update.
     
  5. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    Asset support is dead for months.
     
  6. Arjun-Gupte

    Arjun-Gupte

    Joined:
    May 31, 2013
    Posts:
    54
    After Enabling User Notifications Im Getting these errors
    Unity version 2018.4.14f
    Stan's Asset version 2020.9
    Xcode Version: 11.3 (11C29)
    Undefined symbols for architecture arm64:

    "_OBJC_CLASS_$_ISN_UNUserNotificationCenter", referenced from:

    objc-class-ref in ISN_UIApplicationDelegate.o

    "__ISN_UN_ClearLastReceivedResponse", referenced from:

    _ISN_UNNativeAPI__ISN_UN_ClearLastReceivedResponse_m52FEAC91BDF925DFECCF9703681F0FF93FE8E469 in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_ClearLastReceivedResponse_m71E6D9D2B105944D7BF4E2CEDD78652D58C9A88F in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_ClearLastReceivedResponse_m52FEAC91BDF925DFECCF9703681F0FF93FE8E469)

    "__ISN_UN_GetNotificationSettings", referenced from:

    _ISN_UNNativeAPI__ISN_UN_GetNotificationSettings_mAC929590BF5C7B079173FB66878CB4B5AE58FFA6 in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_GetNotificationSettings_m53FE8E8C7AF817370EE060429670C7A4A9C16DD0 in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_GetNotificationSettings_mAC929590BF5C7B079173FB66878CB4B5AE58FFA6)

    "__ISN_UN_GetLastReceivedResponse", referenced from:

    _ISN_UNNativeAPI__ISN_UN_GetLastReceivedResponse_m5A4C19A12C8261663CBF7C9719EC7BFA1134C9B6 in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_get_LastReceivedResponse_m950D342C65DB61ED068AEF9E6BD2C02F3196B67F in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_GetLastReceivedResponse_m5A4C19A12C8261663CBF7C9719EC7BFA1134C9B6)

    "__ISN_UN_RemoveAllDeliveredNotifications", referenced from:

    _ISN_UNNativeAPI__ISN_UN_RemoveAllDeliveredNotifications_mC38EB33FB4241E06B4FC5C9FBA839FF03329B460 in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_RemoveAllDeliveredNotifications_m26F0445296B6BFDFCB4144E04ADF256425DAFC5C in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_RemoveAllDeliveredNotifications_mC38EB33FB4241E06B4FC5C9FBA839FF03329B460)

    "__ISN_UN_GetPendingNotificationRequests", referenced from:

    _ISN_UNNativeAPI__ISN_UN_GetPendingNotificationRequests_mBC24F8DDB2A6D2B5E4487A9A0EE5C5DD66D4121C in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_GetPendingNotificationRequests_m285B0EB08287BD5FC4EBEEEB1E7B6035A871FE7D in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_GetPendingNotificationRequests_mBC24F8DDB2A6D2B5E4487A9A0EE5C5DD66D4121C)

    "__ISN_UN_GetDeliveredNotifications", referenced from:

    _ISN_UNNativeAPI__ISN_UN_GetDeliveredNotifications_mDBF6915A5DC41B05379F7D00DC7E1DDF5F4AD2F6 in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_GetDeliveredNotifications_mF892EED09495694BDA3E9091A8849F7F373A8D0D in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_GetDeliveredNotifications_mDBF6915A5DC41B05379F7D00DC7E1DDF5F4AD2F6)

    "__ISN_UN_RequestAuthorization", referenced from:

    _ISN_UNNativeAPI__ISN_UN_RequestAuthorization_mDB3B4998C0F8E7F1AC78C000BDEC015AC2FD305A in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_RequestAuthorization_mA746E58160C981206FB6AAEC1651D2FB49183F82 in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_RequestAuthorization_mDB3B4998C0F8E7F1AC78C000BDEC015AC2FD305A)

    "__ISN_UN_RemovePendingNotificationRequests", referenced from:

    _ISN_UNNativeAPI__ISN_UN_RemovePendingNotificationRequests_m461FA413892F466147817D72FC356DB601A1DF5D in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_RemovePendingNotificationRequests_m86239034EC8B276471F9BB583373A9EB43355B63 in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_RemovePendingNotificationRequests_m461FA413892F466147817D72FC356DB601A1DF5D)

    "__ISN_UN_RemoveDeliveredNotifications", referenced from:

    _ISN_UNNativeAPI__ISN_UN_RemoveDeliveredNotifications_m4EC9AF4F0F8CE09F5A43FFBF6416933D4B30C015 in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_RemoveDeliveredNotifications_m27D1340B6EF2FCA03D26A70B50174A2E6CDD6AAA in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_RemoveDeliveredNotifications_m4EC9AF4F0F8CE09F5A43FFBF6416933D4B30C015)

    "__ISN_UN_AddNotificationRequest", referenced from:

    _ISN_UNNativeAPI__ISN_UN_AddNotificationRequest_mA24BF18AFC5E4DAC968F21FF1845DB5C650B4380 in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_AddNotificationRequest_mCABEC4DBEEA0F8266D25B3ECFEA4584F1C6DB075 in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_AddNotificationRequest_mA24BF18AFC5E4DAC968F21FF1845DB5C650B4380)

    "__ISN_UN_RemoveAllPendingNotificationRequests", referenced from:

    _ISN_UNNativeAPI__ISN_UN_RemoveAllPendingNotificationRequests_m573218E78F203C366FCE829BBA2C7377B5C2C87A in Bulk_SA.iOS_1.o

    _ISN_UNNativeAPI_RemoveAllPendingNotificationRequests_m97E213B1622FBEF44B81BC04EA96AE2F8DD71D33 in Bulk_SA.iOS_1.o

    (maybe you meant: _ISN_UNNativeAPI__ISN_UN_RemoveAllPendingNotificationRequests_m573218E78F203C366FCE829BBA2C7377B5C2C87A)

    ld: symbol(s) not found for architecture arm64

    clang: error: linker command failed with exit code 1 (use -v to see invocation)
     
  7. Benedikt_Zoeller

    Benedikt_Zoeller

    Joined:
    Oct 7, 2020
    Posts:
    2
    Btw I got my problem fixed. I implemented a custom PostProcessBuild-Function which added the SignInWithApple Capability without being called by iOS Native Pro. For everyone with the same Problem, below is the PostProcessBuild-Function i added. With this your XCode project should get the SignInWithApple Capability automatically when building.
    Code (CSharp):
    1. #if UNITY_IOS
    2.  
    3. public static class SignInWithApplePostprocessor
    4. {
    5.     [PostProcessBuild(1000)]
    6.     public static void OnPostProcessBuild(BuildTarget target, string path)
    7.     {
    8.         if (target != BuildTarget.iOS)
    9.             return;
    10.  
    11.         var projectPath = PBXProject.GetPBXProjectPath(path);
    12.  
    13.         // Adds entitlement depending on the Unity version used
    14.         var capManager = new ProjectCapabilityManager(projectPath, SA.iOS.XCode.ISD_Settings.ENTITLEMENTS_FILE_NAME, "Unity-iPhone");
    15.         capManager.AddSignInWithApple();
    16.         capManager.WriteToFile();
    17.     }
    18. }
    19.  
    20. #endif
     
    Carwashh and firstuser like this.
  8. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    Bug spotted in the GameKit class:

    ISN_GKLocalPlayer

    Methods
    SavedGame(string name, byte[] data, Action<ISN_GKSavedGameSaveResult> callback)
    and
    ResolveConflictingSavedGames(List<string> conflictedGames,
    byte[] data, Action<ISN_GKSavedGameFetchResult> callback)

    One saves the game converting the data to Base64 and the other one doesn't, this means you will have to Load the game differently if has been saved after a conflict or not.... makes no sense. I modified and I'm converting both to Base64, although im not sure if its better with or without it...

    At this point either we the users create a community to support each other or we move to another asset, for the moment we are fine but once apple does a major upgrade we are ***ked. I've seen they linked to GitHub but the only thing I can see is the Readme.txt.

    Any suggestions? Is any of you migrating to another asset by any chance?
     
  9. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    Found another bug, I'm 90% this was not happening a few months ago. So I'm wondering if this might have something to do with having upgraded one of my devices to iOS 14 while the other is still on 12.4.8.

    So this is the case:
    1. Install fresh new game on iPhone 6 12.4.8
    2. Let it save the game on iCloud.
    3. App icon appears in iCloud Settigs >Storage management from both of my devices (iPhone 6 12.4 and iPhone XR iOS 14)
    4. I install the game on iPhone XR ios14.
    5. ISN_GKLocalPlayer.FetchSavedGames returns 0 , no matter how much I wait or how many times I try, even restarting the device. The funny thing is , as I said, on this device, the game entry (and how many KB's is using) appears in ICloud settings>Storage management of the iPhone XR. So I assume the game is there.

    If I do the opposite, install first on iPhone XR iOS 14 and after that I install on iPhone 6 iOS 12.4, everything works.

    Did any of you had similar problems? Im kind of desperate and we are probably migrating to this asset:
    https://github.com/dark-1-games/GKNativeExtensions

    Happy coding
     
  10. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
  11. huuhau

    huuhau

    Joined:
    Mar 28, 2014
    Posts:
    17
    You are right. I have sent email support many days ago and still no response.
    I want to use iCloud save but can not call Authenticate. It always return application is not recognized by Game Center (image below).
    Tried to create a n achievement and leaderboard as suggested here but still the same: https://developer.apple.com/forums/thread/45088
    Can anyone pls help?
     

    Attached Files:

  12. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    Use this,
    https://github.com/dark-1-games/GKNativeExtensions
    it's open source, and they have a Discord channel
     
    huuhau likes this.
  13. huuhau

    huuhau

    Joined:
    Mar 28, 2014
    Posts:
    17
  14. Sherwinnie

    Sherwinnie

    Joined:
    Jan 24, 2020
    Posts:
    19
    I am using the Cloudkit functionality in the asset and according to the API, it has a UpdateRecord function. However, when I try to use this function, it does not show up. I have looked into the plugin code and it does not even have the function. Does anyone know what is going on with this?
     
  15. Sherwinnie

    Sherwinnie

    Joined:
    Jan 24, 2020
    Posts:
    19
    And also, the "GetAccountStatus" function that it claims it has can not be found either. Honestly I feel like I have been scammed. I have been using this asset for a mere hour and already found a lot of the functions in the API references not present in the actual implementation. Am I doing something wrong?
     
    firstuser likes this.
  16. Carwashh

    Carwashh

    Joined:
    Jul 28, 2012
    Posts:
    762
    I've reported the asset to Unity as abandoned, hopefully this will either get removed or kick the dev into supporting it.
     
    firstuser likes this.
  17. Sherwinnie

    Sherwinnie

    Joined:
    Jan 24, 2020
    Posts:
    19
    Yeah, at this point I am also very prompted to report the asset too. Just on the side note, do you know any other asset that can be an alternative for this asset? I am mainly looking for an asset that supports cloudkit that supports byte array...... I have already looked into many different assets. However, most of them are only key-value paired and that is not what I am looking for.
     
    firstuser likes this.
  18. Sherwinnie

    Sherwinnie

    Joined:
    Jan 24, 2020
    Posts:
    19
    Man, this is just very disappointing. I mean, the SaveRecord, Fetch, and RemoveRecord functions are working and I can verify that. I just do not get why they would put unimplemented functions on their API references and. I really want to keep using the asset but I can not build around my game with a supposedly dead asset...
     
  19. huuhau

    huuhau

    Joined:
    Mar 28, 2014
    Posts:
    17
    If you just need the asset for iCloud feature only, check GKNativeExtensions as @pistoleta mentioned. They provide most feature I need.
    The v3 tag is not built correctly, just go to their Discord to request, he will send you new one in blink of eye :D
    https://discord.gg/7yCBsQGm
     
  20. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    First of all.... when did they add the CloudKit support to IOS Native Pro? I don't have it available and it wasn't in the old documentation.

    If you want a GameKit solution I recommend you GKNativeExtensions as huuhau already mentioned:

    https://github.com/dark-1-games/GKNativeExtensions/releases

    If you want a CloudKit solution then this is your best choice:
    https://assetstore.unity.com/packages/tools/integration/hovelhouse-cloudkit-plugin-168227

    PS: i am following this thread but I dont receive alerts anymore when someone posts on it, I do from other threads, does anybody know why?
     
  21. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    @Carwashh @Sherwinnie @huuhau @firstuser and any other Unity dev aiming for iOS reading this. I guess by the time you have been developing for iOS you have noticed how hard it is to gather information for our niche. Apple developer forums are quite unresponsive and, DTS are slow and costly and the apple developer feedback assistant is completely useless unless you report a major bug that affects tons of people.

    I would like to suggest to create a group Unity-iOS on Discord to share knowledge, Im not talking about offer first hand help but for stuff like the one we are sharing here, the existence of new libraries, report bugs on certain frameworks, workarounds....

    If anybody thinks it's interesting please send me private.

    Anyway happy coding.
     
    huuhau and firstuser like this.
  22. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    Hi there,

    Struggling to figure out this issue:

    When I set up a product for IAP in Unity, it registers as a valid product, but when I try to run the program on my iPad it says it's an invalid product. I've set it up in iTunes Connect and all the rest, following the guide.

    I'm probably missing something, but would love a nudge in the right direction.

    Kindest,
    Mark
     
  23. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    Purchases from device can just be simulated if you have sent your app to revision.
     
  24. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    So I can't test the purchase until it's been submitted to Apple?
     
  25. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    Submitted for revision, yep. You can not test a real purchase one device. I dont remember if you can simulate them on editor though... maybe using that catalog you can? not sure.
    But not on device.
     
  26. huuhau

    huuhau

    Joined:
    Mar 28, 2014
    Posts:
    17
    You need to upload build to Testflight, set your account as tester and download game from there to test IAP feature. It can not be tested if build from Mac (as I remember)
     
  27. cihad_unity

    cihad_unity

    Joined:
    Dec 27, 2019
    Posts:
    35
    Hello,
    I'm planning to buy this asset but I'm not sure what is the code coverage %
    For example,
    I need to access Photos library and select only photos.
    By looking at your documentation, I can see you support
    Code (ObjC):
    1. fetchAssetsWithOptions
    method
    but for my specific needs, you need to add
    Code (ObjC):
    1. fetchAssetsWithMediaType
    method too.
    So I can only fetch videos or images.
    For this specific case, I need to implement my objc or swift code.

    This is just one specific example but I'd like to know how much you support ios api.
     
    Last edited: Feb 2, 2021
  28. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    This asset is abandoned, it has no support, developer has not answered emails or forum since June last year.
    If I were you I would not purchase.
     
  29. cihad_unity

    cihad_unity

    Joined:
    Dec 27, 2019
    Posts:
    35
    Thank you @pistoleta this is the most helpful answer :)
     
  30. Patrick_PS

    Patrick_PS

    Joined:
    Sep 9, 2019
    Posts:
    154
    Hi, I updated unity from 2019.4.16 to 2019.4.19 and now I cannot build anymore because of the following "error":

    Code (CSharp):
    1. 17:35:33 Undefined symbols for architecture arm64:
    2. 17:35:33   "__ISN_GKPlayer_gamePlayerID", referenced from:
    3. 17:35:33       _ISN_GKPlayer_get_GamePlayerId_mD3FDC472209D31317B5AF3B9422BF454999B2E7E in SA.iOS.o
    4. 17:35:33      _ISN_GKPlayerNative__ISN_GKPlayer_gamePlayerID_m398573E4ABA97783C4D92479014677BED4DED53C in SA.iOS.o
    5. 17:35:33      (maybe you meant: _ISN_GKPlayerNative__ISN_GKPlayer_gamePlayerID_m398573E4ABA97783C4D92479014677BED4DED53C)
    6. 17:35:33   "__ISN_GKPlayer_scopedIDsArePersistent", referenced from:
    7. 17:35:33       _ISN_GKPlayer_get_ScopedIDsArePersistent_mD1943838D72CA98529FE7D1045C4DFC37E856E4C in SA.iOS.o
    8. 17:35:33       _ISN_GKPlayerNative__ISN_GKPlayer_scopedIDsArePersistent_m0CB316A54AF41E75C23AD067DB96540DDAC8003F in SA.iOS.o
    9. 17:35:33      (maybe you meant: _ISN_GKPlayerNative__ISN_GKPlayer_scopedIDsArePersistent_m0CB316A54AF41E75C23AD067DB96540DDAC8003F)
    10. 17:35:33   "__ISN_GKPlayer_guestIdentifier", referenced from:
    11. 17:35:33       _ISN_GKPlayer_get_GuestIdentifier_m9F9287C88D63066EDCB1574B4C5641BC111F3D40 in SA.iOS.o
    12. 17:35:33       _ISN_GKPlayerNative__ISN_GKPlayer_guestIdentifier_mFBED64A5F34B786214F18B4F50F0540B33B7FD88 in SA.iOS.o
    13. 17:35:33      (maybe you meant: _ISN_GKPlayerNative__ISN_GKPlayer_guestIdentifier_mFBED64A5F34B786214F18B4F50F0540B33B7FD88)
    14. 17:35:33   "__ISN_GKPlayer_displayName", referenced from:
    15. 17:35:33       _ISN_GKPlayer_get_DisplayName_m843719D6BD90A4472290EEB75AAA5884D7A4A07D in SA.iOS.o
    16. 17:35:33       _ISN_GKPlayerNative__ISN_GKPlayer_displayName_mD999227CFAE3CA6E4DB3DB4E677017C4C3841D4F in SA.iOS.o
    17. 17:35:33      (maybe you meant: _ISN_GKPlayerNative__ISN_GKPlayer_displayName_mD999227CFAE3CA6E4DB3DB4E677017C4C3841D4F)
    18. 17:35:33   "__ISN_GKPlayer_teamPlayerID", referenced from:
    19. 17:35:33       _ISN_GKPlayer_get_TeamPlayerId_m3BAF8773623C4A69BDC8F1CDAC09EB3BCEC055AD in SA.iOS.o
    20. 17:35:33       _ISN_GKPlayerNative__ISN_GKPlayer_teamPlayerID_mFA21B49F753D56931E023D72C53252CC85F88CF4 in SA.iOS.o
    21. 17:35:33      (maybe you meant: _ISN_GKPlayerNative__ISN_GKPlayer_teamPlayerID_mFA21B49F753D56931E023D72C53252CC85F88CF4)
    22. 17:35:33   "__ISN_GKPlayer_alias", referenced from:
    23. 17:35:33       _ISN_GKPlayer_get_Alias_m2E9D53E203A238C3D95BC4F0D630A7C9C9230FF6 in SA.iOS.o
    24. 17:35:33       _ISN_GKPlayerNative__ISN_GKPlayer_alias_mAC90F0B199905F9D6FD0585330249DECD8263B00 in SA.iOS.o
    25. 17:35:33      (maybe you meant: _ISN_GKPlayerNative__ISN_GKPlayer_alias_mAC90F0B199905F9D6FD0585330249DECD8263B00)
    26. 17:35:33   "__ISN_GKPlayer_playerId", referenced from:
    27. 17:35:33       _ISN_GKPlayer_get_PlayerId_m22174B3B9A10C72F27383F25BDC43183B7EA679A in SA.iOS.o
    28. 17:35:33       _ISN_GKPlayerNative__ISN_GKPlayer_playerId_m4B08A922E3DD15A299CC6C431CB2C4E7C079001C in SA.iOS.o
    29. 17:35:33       _ISN_GKPlayer_get_PlayerID_mDAE34A06D0E1A5CA79BAE59A9F41C5B6C1B4A6D9 in SA.iOS.o
    30. 17:35:33      (maybe you meant: _ISN_GKPlayerNative__ISN_GKPlayer_playerId_m4B08A922E3DD15A299CC6C431CB2C4E7C079001C)
    31. 17:35:33 ld: symbol(s) not found for architecture arm64
    32. 17:35:33 clang: error: linker command failed with exit code 1 (use -v to see invocation)
    I could not find anything about this through google.
    Has anyone else encountered this?
     
  31. Arjun-Gupte

    Arjun-Gupte

    Joined:
    May 31, 2013
    Posts:
    54
    Hi, I'm using the StoreKit IAP and the 'OnTransactionUpdated' event doesn't seem to be firing specifically on iOS 14.4. I'd like to know if this is a known issue and if there's a possible fix for it?
     
  32. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    No, It's not a known issue. I will definitely give it a try, but maybe you can post a quick XCode log?
     
  33. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    No folks, this is not how it works.
    • You need to make a test account using iTunes Connect
    • Create an app version
    • Create in-ap products and enable them for your app
    • Login on your devise wit create test account (you do not have to use real e-mail btw when creating a test account)
    • Build an app and you can test purchases now.
    Here it very detailed guide:
    https://github.com/StansAssets/com.stansassets.ios-native/wiki/iTunes-Connect-Setup

    Let me know if you think something is missing or if some part is confusing.
     
    firstuser likes this.
  34. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Few things to learn about asset.
    1. Our code convention let's you know exact feature supported or not supported by native API :)
    https://github.com/StansAssets/com.stansassets.ios-native/wiki#api-convention

    2. You can always search for the available APIs here:
    https://api.stansassets.com/ios-native/

    3. Looks like we do not have it atm. If you will describe what exact natvei function you want and want you trying to achieve and post it here as the feature requests I pretty sure it will appear in the plugin :)
    https://github.com/StansAssets/com.stansassets.ios-native/issues


    No it's not.
    But I totally understand your frustration when you do not hear from the developer for a month or more.
    1. The e-mail support keeps working always.
    2. We were pretty slow during the holidays.

    And let's be honest we were quite slow with development and replays for the last 6 months.
    We are now building outsource Unity dev company and that took quite some time. But now we finally able to set everything up and will be back to active development and support of our product since this is something we are using in our woks as well :)
     
    Last edited: Feb 7, 2021
    firstuser and Carwashh like this.
  35. firstuser

    firstuser

    Joined:
    May 5, 2016
    Posts:
    147
    Nice to have you back :)
     
  36. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Thx, sorry for a bit of radio silence :)
    Lots of features and free plugins ahead!
     
  37. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    I followed the guide word for word and I keep getting "product not found" errors on my build. I've triple checked everything, I don't know what I'm missing at this stage.

    When I run the game in editor it finds the product without issue, the moment I build it stops working.

    The ID matches the ID on app store connect, I'm using a tester account which I've set up, I've tried using the XCode build, I've tried TestFlight.

    Any suggestions?

    Kindest,
    Mark
     
  38. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    I just know I couldn't simulate the purchases on device until we sent it to revision. Drop by the unity discord and ask there. People are quite helpful.
     
  39. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    I can't tell what exactly are you missing, but definitely missing something. There area lot of steps so pretty easy to miss one. If you like we can try to have a quick skype call.

    And the fact that it works in the editor - is good. This means all the plugin related setup is correct. But as you understand in the editor it does not interact with Apple servers
     
  40. lrtrime

    lrtrime

    Joined:
    Sep 16, 2020
    Posts:
    7
    Hello,

    I've been struggling for many days and weeks to try to implement a good enough form in Unity for mobile (iOS + Android). Nothing visually fancy, I simply want it to look and feel native in terms of interactions, virtual keyboard coming up and down and moving the texte, copy/pasting, etc, and so on.

    For now, solutions I found to mimic native input fields directly in Unity such as the Advanced Input Field 2 asset (https://assetstore.unity.com/packages/tools/gui/advanced-input-field-2-185464) are getting as close as one can get to mimicking native, but it is still not good and feels weird when using it on mobile.
    I even imagined using a Web View in Unity just for the input field but it is a lot of hacking and so.

    I cannot imagine I am the only one struggling with that as I can't find anyone talking about this. Is your work by chance going into that direction? Sure I could rebuild everything from scratch using some UITextfield on iOS and similar on Android, but aren't there any pieces of codes or libraries out there that is already reproducing this? I don't want to reinvent the wheel.

    Thanks a mil if you have a pointer for me!

    Best,

    Laurent
     
  41. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    I don't know exactly what you are trying to do but if all what you want is to create a form... You shouldn't be using Unity. There are tons of tools extremely lighter and more appropriate tools for that task.
    You could be using Ionic (very easy to learn) , React Native, Xamarin, Flutter...
     
    Last edited: Mar 10, 2021
  42. lrtrime

    lrtrime

    Joined:
    Sep 16, 2020
    Posts:
    7
    Hi Pistoleta,

    Thanks for your reply. But no indeed, I am not trying just to create forms, but instead doing tons of 3D and AR with Unity for mobile. The only thing is that at some point, we have a sign up form with some input fields but these fields just don't feel right (keyboard coming on top of the fields, no copy/paste functionality, no selection possible, etc).

    There are tons of games out there on mobile, and I am guessing that some of them have some sorts of form. And I cannot imagine that nobody never wanted to build something close to a native feel....

    Or maybe I am wrong?
     
  43. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    maybe any of this tools can help?

    https://assetstore.unity.com/?q=form&orderBy=1
     
  44. lrtrime

    lrtrime

    Joined:
    Sep 16, 2020
    Posts:
    7
    Yeah thanks, I had a look at these assets already. What they are doing is working on the "controller" part of the forms, not really the way you interact with them with a mobile (Android or iOS).

    Haha, I definitely think now that we are the only ones concerned about native UX feel when playing with forms and input fields. We have started implementing our own scripts to do what we are looking for. Let's see how it goes!
     
  45. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    That's actually a quite big demand for native forms.
    The Unity UI that everybody using in games most of the time feels wrong. Good thing that games do not need a lot of forms UI.

    But I've seen a lot of super cool hi-budget games who even used Unity default input, you know with native input filed that popup up on top of the keyboard and almost covers up the whole screen.

    Long story short - there is no wor around this. There are only 2 ways to go in my opinion:

    1. You other trying to do use Unity is and polish it as much as you can - and it will still be far off comparing to the native application UI. But this is good enou[h for most of the app.

    2. You are just making all the forms you need with native UI and package it into the Unity project as the plugin. It's a bit of boiler plate code yet, but in the end, you have the best from 2 worlds. But sure enough, you will need to do the same thing for Android.
     
  46. lrtrime

    lrtrime

    Joined:
    Sep 16, 2020
    Posts:
    7
    Hey Stanislav,

    Thanks for your extensive reply.

    As per your 2 ways to go, we do fully agree. We are not seeing any other options. Right now, we are implementing Option 1, creating our own package for input fields and forms using Unity UI. This is okayish, not very seemless but that was the only solution we could quickly jump on.

    For Option 2, we would be very much interested in doing, and in particular as we can assume using the same forms for most of our apps. So we would need to create it once for iOS, once for Android and then we can reuse always the same styles. HOWEVER, we just don't know how to do that, where to start. Do you have any pointers (links, references, sample codes, ...) to get started?

    Thanks a mil for your input!
     
  47. ArnoldRauers_Tinytouchtales

    ArnoldRauers_Tinytouchtales

    Joined:
    Jan 25, 2015
    Posts:
    33
    Hey @stanislav-osipov I'm having a weird issue with ISN_SKPaymentQueue.AppStoreReceipt.
    I use it to determine if a user has bought my free game as a premium variant and unlock it for him.

    My code (which I did not change) used to work, at least until iOS 13.x, but now on 14.0.1 and above it's crashing, but only on the live version of my app, not when I test it locally.

    I'm still in the middle of investigating this issue but it crashes right after the user authenticates himself with the App Store. I can't really see what's happening atm. other than this crash report.

    Code (CSharp):
    1. Incident Identifier: DFC173F6-8384-4AF0-8A81-559BF611C74F
    2. CrashReporter Key:   0abab8738941e512c1d74af7fdd0923ab5eec9d6
    3. Hardware Model:      iPhone12,1
    4. Process:             MM [67255]
    5. Path:                /private/var/containers/Bundle/Application/98416044-CE45-44BD-B165-101D45195CEE/MM.app/MM
    6. Identifier:          com.tinytouchtales.alchi
    7. Version:             1.2.6.1 (1.2.6)
    8. AppStoreTools:       12E262
    9. AppVariant:          1:iPhone12,1:13
    10. Code Type:           ARM-64 (Native)
    11. Role:                Foreground
    12. Parent Process:      launchd [1]
    13. Coalition:           com.tinytouchtales.alchi [7024]
    14.  
    15.  
    16. Date/Time:           2021-05-05 08:48:06.0670 +0200
    17. Launch Time:         2021-05-05 08:47:31.1766 +0200
    18. OS Version:          iPhone OS 14.0.1 (18A393)
    19. Release Type:        User
    20. Baseband Version:    2.00.01
    21. Report Version:      104
    22.  
    23. Exception Type:  EXC_BREAKPOINT (SIGTRAP)
    24. Exception Codes: 0x0000000000000001, 0x000000010701e910
    25. Triggered by Thread:  0
    26.  
    27. Thread 0 name:  Dispatch queue: com.apple.main-thread
    28. Thread 0 Crashed:
    29. 0   UnityFramework                    0x000000010701e910 CrashedCheckBelowForHintsWhy + 125200 (CrashReporter.mm:116)
    30. 1   UnityFramework                    0x00000001075a9a58 UnhandledExceptionHandler_CUSTOM_iOSNativeUnhandledExceptionHandler(ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*) + 5937752 (CoreBindings.gen.cpp:0)
    31. 2   UnityFramework                    0x00000001086be708 UnhandledExceptionEventHandler_Invoke_m264B2BFD58CA0F81C3FA918744EDC87AD19F6E2A + 23848712 (ClassInlines.h:0)
    32. 3   UnityFramework                    0x0000000107c6b62c il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) + 13022764 (Runtime.cpp:0)
    33. 4   UnityFramework                    0x0000000107c6b26c il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 13021804 (Runtime.cpp:573)
    34. 5   UnityFramework                    0x0000000107c6bc78 il2cpp::vm::Runtime::CallUnhandledExceptionDelegate(Il2CppDomain*, Il2CppDelegate*, Il2CppException*) + 13024376 (Runtime.cpp:828)
    35. 6   UnityFramework                    0x0000000107c6bc08 il2cpp::vm::Runtime::UnhandledException(Il2CppException*) + 13024264 (Runtime.cpp:686)
    36. 7   UnityFramework                    0x0000000107ca9080 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 13275264 (.cold.1) + 32
    37. 8   UnityFramework                    0x000000010753ab2c ScriptingInvocation::ScriptingInvocation(ScriptingMethodPtr) + 5483308 (ScriptingInvocation.cpp:29)
    38. 9   UnityFramework                    0x00000001075475d4 Coroutine::InvokeMoveNext(ScriptingExceptionPtr*) + 5535188 (Coroutine.cpp:247)
    39. 10  UnityFramework                    0x0000000107547184 Coroutine::Run(bool*) + 5534084 (Coroutine.cpp:271)
    40. 11  UnityFramework                    0x000000010744fce4 AsyncOperation::InvokeCoroutine() + 4521188 (AsyncOperation.cpp:21)
    41. 12  UnityFramework                    0x000000010765f5d8 UnityWebRequestAsyncOperation::InvokeCoroutine() + 6682072 (UnityWebRequestAsyncOperation.cpp:58)
    42. 13  UnityFramework                    0x0000000107660068 UnityWebRequestProto<UnityWebRequestTransport, AtomicRefCounter, RedirectHelper, ResponseHelper, DownloadHandler, UploadHandler, CertificateHandler, HeaderHelper, AsyncOperation>::Job_InvokeCoroutine(AsyncOperation*) + 6684776 (UnityWebRequestProto.h:136)
    43. 14  UnityFramework                    0x0000000107440608 BackgroundJobQueue::ExecuteMainThreadJobs() + 4457992 (BackgroundJobQueue.cpp:108)
    44. 15  UnityFramework                    0x000000010745e148 ExecutePlayerLoop(NativePlayerLoopSystem*) + 4579656 (PlayerLoop.cpp:0)
    45. 16  UnityFramework                    0x000000010745e188 ExecutePlayerLoop(NativePlayerLoopSystem*) + 4579720 (PlayerLoop.cpp:407)
    46. 17  UnityFramework                    0x000000010745e450 PlayerLoop() + 4580432 (PlayerLoop.cpp:510)
    47. 18  UnityFramework                    0x000000010780917c UnityPlayerLoopImpl(bool) + 8425852 (LibEntryPoint.mm:334)
    48. 19  UnityFramework                    0x000000010701a530 -[UnityAppController(Rendering) repaint] + 107824 (UnityAppController+Rendering.mm:90)
    49. 20  UnityFramework                    0x000000010701a498 -[UnityAppController(Rendering) repaintDisplayLink] + 107672 (UnityAppController+Rendering.mm:72)
    50. 21  QuartzCore                        0x00000001a95f46a4 CA::Display::DisplayLink::dispatch_items+ 83620 (unsigned long long, unsigned long long, unsigned long long) + 664
    51. 22  QuartzCore                        0x00000001a96cb1a0 display_timer_callback+ 962976 (__CFMachPort*, void*, long, void*) + 280
    52. 23  CoreFoundation                    0x00000001a6343ce4 __CFMachPortPerform + 176
    53. 24  CoreFoundation                    0x00000001a6368098 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 60
    54. 25  CoreFoundation                    0x00000001a6367440 __CFRunLoopDoSource1 + 596
    55. 26  CoreFoundation                    0x00000001a6361320 __CFRunLoopRun + 2360
    56. 27  CoreFoundation                    0x00000001a63604bc CFRunLoopRunSpecific + 600
    57. 28  GraphicsServices                  0x00000001bcde5820 GSEventRunModal + 164
    58. 29  UIKitCore                         0x00000001a8d04734 -[UIApplication _run] + 1072
    59. 30  UIKitCore                         0x00000001a8d09e10 UIApplicationMain + 168
    60. 31  UnityFramework                    0x0000000107019f68 -[UnityFramework runUIApplicationMainWithArgc:argv:] + 106344 (main.mm:96)
    61. 32  MM                                0x0000000104b73e1c main + 32284 (main.mm:28)
    62. 33  libdyld.dylib                     0x00000001a6027e60 start + 4
    63.  
    64. Thread 1:
    65. 0   libsystem_pthread.dylib           0x00000001ed94b774 start_wqthread + 0
    66.  
    67. Thread 2:
    68. 0   libsystem_pthread.dylib           0x00000001ed94b774 start_wqthread + 0
    69.  
    70. Thread 3 name:  com.apple.uikit.eventfetch-thread
    71. Thread 3:
    72. 0   libsystem_kernel.dylib            0x00000001d22f7dd0 mach_msg_trap + 8
    73. 1   libsystem_kernel.dylib            0x00000001d22f7184 mach_msg + 76
    74. 2   CoreFoundation                    0x00000001a6366cf8 __CFRunLoopServiceMachPort + 380
    75. 3   CoreFoundation                    0x00000001a6360ea8 __CFRunLoopRun + 1216
    76. 4   CoreFoundation                    0x00000001a63604bc CFRunLoopRunSpecific + 600
    77. 5   Foundation                        0x00000001a75dde30 -[NSRunLoop+ 32304 (NSRunLoop) runMode:beforeDate:] + 232
    78. 6   Foundation                        0x00000001a75ddd08 -[NSRunLoop+ 32008 (NSRunLoop) runUntilDate:] + 92
    79. 7   UIKitCore                         0x00000001a8db4e94 -[UIEventFetcher threadMain] + 516
    80. 8   Foundation                        0x00000001a77480f0 __NSThread__start__ + 864
    81. 9   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    82. 10  libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    83.  
    84. Thread 4 name:  GC Finalizer
    85. Thread 4:
    86. 0   libsystem_kernel.dylib            0x00000001d231b75c __psynch_cvwait + 8
    87. 1   libsystem_pthread.dylib           0x00000001ed946550 _pthread_cond_wait + 1192
    88. 2   UnityFramework                    0x0000000107c40770 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 12846960 (PosixWaitObject.cpp:120)
    89. 3   UnityFramework                    0x0000000107c1a7cc il2cpp::gc::FinalizerThread(void*) + 12691404 (GarbageCollector.cpp:102)
    90. 4   UnityFramework                    0x0000000107c37ff8 il2cpp::os::Thread::RunWrapper(void*) + 12812280 (Thread.cpp:0)
    91. 5   UnityFramework                    0x0000000107c3a6b8 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 12822200 (ThreadImpl.cpp:127)
    92. 6   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    93. 7   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    94.  
    95. Thread 5 name:  Job.Worker 0
    96. Thread 5:
    97. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    98. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    99. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    100. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    101. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    102. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    103. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    104. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    105. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    106.  
    107. Thread 6 name:  Job.Worker 1
    108. Thread 6:
    109. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    110. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    111. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    112. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    113. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    114. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    115. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    116. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    117. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    118.  
    119. Thread 7 name:  Job.Worker 2
    120. Thread 7:
    121. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    122. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    123. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    124. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    125. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    126. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    127. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    128. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    129. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    130.  
    131. Thread 8 name:  Job.Worker 3
    132. Thread 8:
    133. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    134. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    135. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    136. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    137. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    138. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    139. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    140. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    141. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    142.  
    143. Thread 9 name:  Job.Worker 4
    144. Thread 9:
    145. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    146. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    147. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    148. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    149. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    150. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    151. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    152. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    153. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    154.  
    155. Thread 10 name:  Background Job.Worker 0
    156. Thread 10:
    157. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    158. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    159. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    160. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    161. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    162. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    163. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    164. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    165. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    166.  
    167. Thread 11 name:  Background Job.Worker 1
    168. Thread 11:
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    170. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    171. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    172. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    173. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    174. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    175. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    176. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    177. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    178.  
    179. Thread 12 name:  Background Job.Worker 2
    180. Thread 12:
    181. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    182. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    183. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    184. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    185. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    186. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    187. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    188. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    189. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    190.  
    191. Thread 13 name:  Background Job.Worker 3
    192. Thread 13:
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    194. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    195. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    196. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    197. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    198. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    199. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    200. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    201. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    202.  
    203. Thread 14 name:  Background Job.Worker 4
    204. Thread 14:
    205. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    206. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    207. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    208. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    209. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    210. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    211. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    212. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    213. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    214.  
    215. Thread 15 name:  Background Job.Worker 5
    216. Thread 15:
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    218. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    219. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    220. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    221. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    222. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    223. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    224. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    225. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    226.  
    227. Thread 16 name:  Background Job.Worker 6
    228. Thread 16:
    229. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    230. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    231. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    232. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    233. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    234. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    235. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    236. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    237. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    238.  
    239. Thread 17 name:  Background Job.Worker 7
    240. Thread 17:
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    242. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    243. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    244. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    245. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    246. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    247. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    248. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    249. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    250.  
    251. Thread 18 name:  Background Job.Worker 8
    252. Thread 18:
    253. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    254. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    255. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    256. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    257. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    258. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    259. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    260. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    261. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    262.  
    263. Thread 19 name:  Background Job.Worker 9
    264. Thread 19:
    265. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    266. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    267. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    268. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    269. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    270. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    271. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    272. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    273. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    274.  
    275. Thread 20 name:  Background Job.Worker 10
    276. Thread 20:
    277. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
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    279. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    280. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    281. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    282. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    283. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    284. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    285. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    286.  
    287. Thread 21 name:  Background Job.Worker 11
    288. Thread 21:
    289. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    290. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    291. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    292. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    293. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    294. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    295. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    296. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    297. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    298.  
    299. Thread 22 name:  Background Job.Worker 12
    300. Thread 22:
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    302. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    303. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    304. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    305. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    306. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    307. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    308. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    309. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    310.  
    311. Thread 23 name:  Background Job.Worker 13
    312. Thread 23:
    313. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    314. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    315. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    316. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    317. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    318. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    319. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    320. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    321. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    322.  
    323. Thread 24 name:  Background Job.Worker 14
    324. Thread 24:
    325. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    326. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    327. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    328. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    329. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    330. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    331. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    332. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    333. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    334.  
    335. Thread 25 name:  Background Job.Worker 15
    336. Thread 25:
    337. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    338. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    339. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    340. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    341. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    342. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    343. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    344. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    345. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    346.  
    347. Thread 26 name:  BatchDeleteObjects
    348. Thread 26:
    349. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    350. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    351. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    352. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    353. 4   UnityFramework                    0x00000001074e0ea4 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 5115556 (ThreadedStreamBuffer.cpp:311)
    354. 5   UnityFramework                    0x000000010745c968 BatchDeleteStep2Threaded(void*) + 4573544 (BatchDeleteObjects.cpp:93)
    355. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    356. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    357. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    358.  
    359. Thread 27 name:  Loading.AsyncRead
    360. Thread 27:
    361. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    362. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    363. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    364. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    365. 4   UnityFramework                    0x00000001073b409c AsyncReadManagerThreaded::ThreadEntry() + 3883164 (AsyncReadManagerThreaded.cpp:235)
    366. 5   UnityFramework                    0x00000001073b3ba8 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 3881896 (AsyncReadManagerThreaded.cpp:116)
    367. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    368. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    369. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    370.  
    371. Thread 28 name:  UnityGfxDeviceWorker
    372. Thread 28:
    373. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    374. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    375. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    376. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    377. 4   UnityFramework                    0x00000001074e0ea4 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 5115556 (ThreadedStreamBuffer.cpp:311)
    378. 5   UnityFramework                    0x00000001077635f4 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 7747060 (GfxDeviceWorker.cpp:395)
    379. 6   UnityFramework                    0x00000001077d2850 GfxDeviceWorkerAutoreleasePoolProxy + 8202320 (GfxDeviceMetal.mm:5312)
    380. 7   UnityFramework                    0x000000010776b478 GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) + 7779448 (GfxDeviceWorker.cpp:389)
    381. 8   UnityFramework                    0x0000000107763284 GfxDeviceWorker::RunGfxDeviceWorker(void*) + 7746180 (GfxDeviceWorker.cpp:353)
    382. 9   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    383. 10  libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    384. 11  libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    385.  
    386. Thread 29 name:  AVAudioSession Notify Thread
    387. Thread 29:
    388. 0   libsystem_kernel.dylib            0x00000001d22f7dd0 mach_msg_trap + 8
    389. 1   libsystem_kernel.dylib            0x00000001d22f7184 mach_msg + 76
    390. 2   CoreFoundation                    0x00000001a6366cf8 __CFRunLoopServiceMachPort + 380
    391. 3   CoreFoundation                    0x00000001a6360ea8 __CFRunLoopRun + 1216
    392. 4   CoreFoundation                    0x00000001a63604bc CFRunLoopRunSpecific + 600
    393. 5   AudioSession                      0x00000001adc022ac GenericRunLoopThread::Entry+ 53932 (void*) + 164
    394. 6   AudioSession                      0x00000001adc04390 CAPThread::Entry+ 62352 (CAPThread*) + 92
    395. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    396. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    397.  
    398. Thread 30:
    399. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    400. 1   UnityFramework                    0x0000000107bb5df4 FMOD_OS_Semaphore_Wait+ 12279284 (FMOD_OS_SEMAPHORE*) + 16
    401. 2   UnityFramework                    0x0000000107bd2470 FMOD::Thread::callback+ 12395632 (void*) + 132
    402. 3   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    403. 4   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    404.  
    405. Thread 31 name:  AURemoteIO::IOThread
    406. Thread 31:
    407. 0   libsystem_kernel.dylib            0x00000001d22f7dd0 mach_msg_trap + 8
    408. 1   libsystem_kernel.dylib            0x00000001d22f7184 mach_msg + 76
    409. 2   libEmbeddedSystemAUs.dylib        0x00000001d60d2f40 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup const&)::'lambda'(), std::__1::tuple<> > >+ 610112 (void*) + 576
    410. 3   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    411. 4   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    412.  
    413. Thread 32:
    414. 0   libsystem_kernel.dylib            0x00000001d231bd30 __semwait_signal + 8
    415. 1   libsystem_c.dylib                 0x00000001af4e97bc nanosleep + 216
    416. 2   libsystem_c.dylib                 0x00000001af4e968c usleep + 68
    417. 3   UnityFramework                    0x0000000107bb59bc FMOD_OS_Time_Sleep+ 12278204 (unsigned int) + 20
    418. 4   UnityFramework                    0x0000000107bd24dc FMOD::Thread::callback+ 12395740 (void*) + 240
    419. 5   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    420. 6   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    421.  
    422. Thread 33 name:  com.apple.CoreMotion.MotionThread
    423. Thread 33:
    424. 0   libsystem_kernel.dylib            0x00000001d22f7dd0 mach_msg_trap + 8
    425. 1   libsystem_kernel.dylib            0x00000001d22f7184 mach_msg + 76
    426. 2   CoreFoundation                    0x00000001a6366cf8 __CFRunLoopServiceMachPort + 380
    427. 3   CoreFoundation                    0x00000001a6360ea8 __CFRunLoopRun + 1216
    428. 4   CoreFoundation                    0x00000001a63604bc CFRunLoopRunSpecific + 600
    429. 5   CoreFoundation                    0x00000001a6361590 CFRunLoopRun + 64
    430. 6   CoreMotion                        0x00000001b1109d50 0x1b0fc8000 + 1318224
    431. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    432. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    433.  
    434. Thread 34 name:  Loading.PreloadManager
    435. Thread 34:
    436. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    437. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    438. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    439. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    440. 4   UnityFramework                    0x000000010746b8ac PreloadManager::Run() + 4634796 (PreloadManager.cpp:305)
    441. 5   UnityFramework                    0x000000010746b7f8 PreloadManager::Run(void*) + 4634616 (PreloadManager.cpp:183)
    442. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    443. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    444. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    445.  
    446. Thread 35 name:  CloudJob.Worker 0
    447. Thread 35:
    448. 0   libsystem_kernel.dylib            0x00000001d22f7e0c semaphore_wait_trap + 8
    449. 1   libdispatch.dylib                 0x00000001a5fe9018 _dispatch_sema4_wait + 28
    450. 2   libdispatch.dylib                 0x00000001a5fe96b0 _dispatch_semaphore_wait_slow + 132
    451. 3   UnityFramework                    0x00000001078b3b60 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 9124704 (Baselib_SystemSemaphore_CProxy.inl.h:14)
    452. 4   UnityFramework                    0x000000010744346c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 4469868 (JobQueue.cpp:972)
    453. 5   UnityFramework                    0x0000000107442784 JobQueue::WorkLoop(void*) + 4466564 (JobQueue.cpp:1044)
    454. 6   UnityFramework                    0x00000001074df75c Thread::RunThreadWrapper(void*) + 5109596 (Thread.cpp:81)
    455. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    456. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    457.  
    458. Thread 36 name:  com.apple.NSURLConnectionLoader
    459. Thread 36:
    460. 0   libsystem_kernel.dylib            0x00000001d22f7dd0 mach_msg_trap + 8
    461. 1   libsystem_kernel.dylib            0x00000001d22f7184 mach_msg + 76
    462. 2   CoreFoundation                    0x00000001a6366cf8 __CFRunLoopServiceMachPort + 380
    463. 3   CoreFoundation                    0x00000001a6360ea8 __CFRunLoopRun + 1216
    464. 4   CoreFoundation                    0x00000001a63604bc CFRunLoopRunSpecific + 600
    465. 5   CFNetwork                         0x00000001a6c19050 0x1a69d6000 + 2371664
    466. 6   Foundation                        0x00000001a77480f0 __NSThread__start__ + 864
    467. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    468. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    469.  
    470. Thread 37 name:  JavaScriptCore bmalloc scavenger
    471. Thread 37:
    472. 0   libsystem_kernel.dylib            0x00000001d231b75c __psynch_cvwait + 8
    473. 1   libsystem_pthread.dylib           0x00000001ed946550 _pthread_cond_wait + 1192
    474. 2   libc++.1.dylib                    0x00000001ba502c8c std::__1::condition_variable::wait+ 52364 (std::__1::unique_lock<std::__1::mutex>&) + 28
    475. 3   JavaScriptCore                    0x00000001b040a188 void std::__1::condition_variable_any::wait<std::__1::unique_lock<bmalloc::Mutex> >+ 15507848 (std::__1::unique_lock<bmalloc::Mutex>&) + 108
    476. 4   JavaScriptCore                    0x00000001b040e728 bmalloc::Scavenger::threadRunLoop+ 15525672 () + 196
    477. 5   JavaScriptCore                    0x00000001b040e364 bmalloc::Scavenger::Scavenger+ 15524708 (std::__1::scoped_lock<bmalloc::Mutex> const&) + 0
    478. 6   JavaScriptCore                    0x00000001b040f828 std::__1::__thread_specific_ptr<std::__1::__thread_struct>::set_pointer+ 15530024 (std::__1::__thread_struct*) + 0
    479. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    480. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    481.  
    482. Thread 38 name:  WebThread
    483. Thread 38:
    484. 0   libsystem_kernel.dylib            0x00000001d22f7dd0 mach_msg_trap + 8
    485. 1   libsystem_kernel.dylib            0x00000001d22f7184 mach_msg + 76
    486. 2   CoreFoundation                    0x00000001a6366cf8 __CFRunLoopServiceMachPort + 380
    487. 3   CoreFoundation                    0x00000001a6360ea8 __CFRunLoopRun + 1216
    488. 4   CoreFoundation                    0x00000001a63604bc CFRunLoopRunSpecific + 600
    489. 5   WebCore                           0x00000001b36fb8d0 RunWebThread+ 12376272 (void*) + 656
    490. 6   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    491. 7   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    492.  
    493. Thread 39 name:  LocalStorage
    494. Thread 39:
    495. 0   libsystem_kernel.dylib            0x00000001d231b75c __psynch_cvwait + 8
    496. 1   libsystem_pthread.dylib           0x00000001ed946550 _pthread_cond_wait + 1192
    497. 2   JavaScriptCore                    0x00000001b03988fc WTF::ParkingLot::parkConditionallyImpl(void const*, WTF::ScopedLambda<bool ()> const&, WTF::ScopedLambda<void + 15042812 ()> const&, WTF::TimeWithDynamicClockType const&) + 2992
    498. 3   WebKitLegacy                      0x00000001c2f26ed4 bool WTF::Condition::waitUntil<WTF::Lock>+ 184020 (WTF::Lock&, WTF::TimeWithDynamicClockType const&) + 196
    499. 4   WebKitLegacy                      0x00000001c2f29eb8 std::__1::unique_ptr<WTF::Function<void ()>, std::__1::default_delete<WTF::Function<void ()> > > WTF::MessageQueue<WTF::Function<void ()> >::waitForMessageFilteredWithTimeout<WTF::MessageQueue<WTF::Function<void ()> >::waitForMessage()::'lambda'(WTF::Function<void ()> const&)>(WTF::MessageQueueWaitResult&, WTF::MessageQueue<WTF::Function<void ()> >::waitForMessage()::'lambda'(WTF::Function<void + 196280 ()> const&)&&, WTF::Seconds) + 180
    500. 5   WebKitLegacy                      0x00000001c2f2965c WebCore::StorageThread::threadEntryPoint+ 194140 () + 52
    501. 6   JavaScriptCore                    0x00000001b03bcd8c WTF::Thread::entryPoint+ 15191436 (WTF::Thread::NewThreadContext*) + 260
    502. 7   JavaScriptCore                    0x00000001b03bf520 WTF::wtfThreadEntryPoint+ 15201568 (void*) + 16
    503. 8   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    504. 9   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    505.  
    506. Thread 40 name:  com.apple.CFNetwork.CustomProtocols
    507. Thread 40:
    508. 0   libsystem_kernel.dylib            0x00000001d22f7dd0 mach_msg_trap + 8
    509. 1   libsystem_kernel.dylib            0x00000001d22f7184 mach_msg + 76
    510. 2   CoreFoundation                    0x00000001a6366cf8 __CFRunLoopServiceMachPort + 380
    511. 3   CoreFoundation                    0x00000001a6360ea8 __CFRunLoopRun + 1216
    512. 4   CoreFoundation                    0x00000001a63604bc CFRunLoopRunSpecific + 600
    513. 5   CFNetwork                         0x00000001a6c19050 0x1a69d6000 + 2371664
    514. 6   Foundation                        0x00000001a77480f0 __NSThread__start__ + 864
    515. 7   libsystem_pthread.dylib           0x00000001ed942ca8 _pthread_start + 320
    516. 8   libsystem_pthread.dylib           0x00000001ed94b788 thread_start + 8
    517.  
    518. Thread 41:
    519. 0   libsystem_pthread.dylib           0x00000001ed94b774 start_wqthread + 0
    520.  
    521. Thread 42:
    522. 0   libsystem_pthread.dylib           0x00000001ed94b774 start_wqthread + 0
    523.  
    524. Thread 0 crashed with ARM Thread State (64-bit):
    525.     x0: 0x000000010a1a3a00   x1: 0x000000010d784a3b   x2: 0xfffffffffffffffb   x3: 0x000000010a1a487b
    526.     x4: 0x0000000000000117   x5: 0x0000000000000020   x6: 0x0000000000000000   x7: 0x000000010118ff00
    527.     x8: 0x0000000108e1c000   x9: 0x0000000000000407  x10: 0x00000000ffff7e00  x11: 0x000000010a0081fc
    528.    x12: 0x000000000000d370  x13: 0x000000000000d573  x14: 0x000000010a1a3a00  x15: 0x000000010a1a3a00
    529.    x16: 0x00000001ed93e5f0  x17: 0x000000000000d573  x18: 0x0000000000000000  x19: 0x000000016b290e38
    530.    x20: 0x000000012283f000  x21: 0x000000012220da00  x22: 0x000000016b290ea0  x23: 0x0000000000000001
    531.    x24: 0x000000016b290f18  x25: 0x0000000000000000  x26: 0x000000010851b064  x27: 0x000000010f064e00
    532.    x28: 0x00000001098cd000   fp: 0x000000016b290f00   lr: 0x00000001075a9a58
    533.     sp: 0x000000016b290e30   pc: 0x000000010701e910 cpsr: 0x80000000
    534.    esr: 0x56000080  Address size fault
    535.  
    536. Binary Images:
    537. 0x104b6c000 - 0x104b73fff MM arm64  <37824d7a256d3dd1b38cea7078343a13> /var/containers/Bundle/Application/98416044-CE45-44BD-B165-101D45195CEE/MM.app/MM
    538. 0x104c7c000 - 0x104cebfff dyld arm64e  <0edb2835e9a8365187487d336708cfec> /usr/lib/dyld
    539. 0x107000000 - 0x108b43fff UnityFramework arm64  <5c45b6607f4a3a1488f672aa485f704a> /var/containers/Bundle/Application/98416044-CE45-44BD-B165-101D45195CEE/MM.app/Frameworks/UnityFramework.framework/UnityFramework
    540. 0x10a8f8000 - 0x10a903fff libobjc-trampolines.dylib arm64e  <9c4daf11088c3f588effdd33ae00ee07> /usr/lib/libobjc-trampolines.dylib
    541. 0x1a5fe5000 - 0x1a6026fff libdispatch.dylib arm64e  <8e662f82b1e43e7ea37618e9755a8f51> /usr/lib/system/libdispatch.dylib
    542. 0x1a6027000 - 0x1a6060fff libdyld.dylib arm64e  <90a4e82e250c35e38b2d51d6d8b1119b> /usr/lib/system/libdyld.dylib
    543. 0x1a6061000 - 0x1a62c8fff libicucore.A.dylib arm64e  <9a22d83439b03852800b4f1c22d96f30> /usr/lib/libicucore.A.dylib
    544. 0x1a62c9000 - 0x1a667cfff CoreFoundation arm64e  <472c9193115d34cdad1d0e7e091c9432> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
    545. 0x1a667d000 - 0x1a6821fff CoreServices arm64e  <5f08c7be8a043950b50a455075613670> /System/Library/Frameworks/CoreServices.framework/CoreServices
    546. 0x1a6822000 - 0x1a6869fff WirelessDiagnostics arm64e  <b9ba4811f00431f08a721c509e3e4036> /System/Library/PrivateFrameworks/WirelessDiagnostics.framework/WirelessDiagnostics
    547. 0x1a686a000 - 0x1a68e3fff SystemConfiguration arm64e  <560fcc9dd59f3fee9dbb26782474f21f> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration
    548. 0x1a68e4000 - 0x1a69d5fff CoreTelephony arm64e  <3b124b5cbc0e3191abecff20e050cb2c> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony
    549. 0x1a69d6000 - 0x1a6e63fff CFNetwork arm64e  <81f1c72300083684a8f93eac348cb8e6> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
    550. 0x1a6e64000 - 0x1a755ffff libnetwork.dylib arm64e  <57cc220061cf38809bbce21ae207e1d8> /usr/lib/libnetwork.dylib
    551. 0x1a7560000 - 0x1a75d5fff Accounts arm64e  <21e6a82c35af37758738eb166d2516f9> /System/Library/Frameworks/Accounts.framework/Accounts
    552. 0x1a75d6000 - 0x1a7884fff Foundation arm64e  <095c09dd64363270b062a150203fdeed> /System/Library/Frameworks/Foundation.framework/Foundation
    553. 0x1a7885000 - 0x1a7bdefff ImageIO arm64e  <251bb16754253a5f81d10c6d99c8078e> /System/Library/Frameworks/ImageIO.framework/ImageIO
    554. 0x1a7bdf000 - 0x1a7bf7fff libCGInterfaces.dylib arm64e  <23f8849201973c1c8079ebd10361cc21> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/Libraries/libCGInterfaces.dylib
    555. 0x1a7bf8000 - 0x1a8186fff CoreGraphics arm64e  <b3c1f2f08e593dc9b0b751fbcfd4ac69> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
    556. 0x1a8187000 - 0x1a95c1fff UIKitCore arm64e  <47154c6d47df3abba15256b159b014e4> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
    557. 0x1a95c2000 - 0x1a95dffff libAccessibility.dylib arm64e  <e91fab22d3793fb6a05419d75bbb29b8> /usr/lib/libAccessibility.dylib
    558. 0x1a95e0000 - 0x1a985efff QuartzCore arm64e  <fc06cf9f7fb03c72b2edc0728aa956ab> /System/Library/Frameworks/QuartzCore.framework/QuartzCore
    559. 0x1a985f000 - 0x1a98c7fff BackBoardServices arm64e  <e69ec1495b5038ddbdfe88e3349b95d7> /System/Library/PrivateFrameworks/BackBoardServices.framework/BackBoardServices
    560. 0x1a98c8000 - 0x1a9952fff TextInput arm64e  <a424eac5e08336b888ac7ff8adaed386> /System/Library/PrivateFrameworks/TextInput.framework/TextInput
    561. 0x1a9953000 - 0x1a99bafff libusrtcp.dylib arm64e  <88fb5994222e34218e552fe1ca1df6ca> /usr/lib/libusrtcp.dylib
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    1145. 0x1ec787000 - 0x1ec788fff libThaiTokenizer.dylib arm64e  <519b9a347abd3e7a8fdf2499bdd9e352> /usr/lib/libThaiTokenizer.dylib
    1146. 0x1ec8be000 - 0x1ec8c0fff libapp_launch_measurement.dylib arm64e  <bf26dd05b5f43608951bc41e816a17e9> /usr/lib/libapp_launch_measurement.dylib
    1147. 0x1ec8c1000 - 0x1ec8d7fff libapple_nghttp2.dylib arm64e  <e2c9ea59c5ff3b96895704c3b14b4611> /usr/lib/libapple_nghttp2.dylib
    1148. 0x1ec8d8000 - 0x1ec969fff libate.dylib arm64e  <d9f241ccfa7f3df58942cd121238b15d> /usr/lib/libate.dylib
    1149. 0x1ec9f9000 - 0x1eca09fff libbsm.0.dylib arm64e  <70d5b0c38155321f88c29ee18dcc372a> /usr/lib/libbsm.0.dylib
    1150. 0x1eca0a000 - 0x1eca16fff libbz2.1.0.dylib arm64e  <84538f4d009d3ee3ab069741061656a1> /usr/lib/libbz2.1.0.dylib
    1151. 0x1eca17000 - 0x1eca17fff libcharset.1.dylib arm64e  <b972fac64426328c8d67a1d0ed61e7ea> /usr/lib/libcharset.1.dylib
    1152. 0x1eca18000 - 0x1eca29fff libcmph.dylib arm64e  <ed843cc386a3305889adef51643a5fc4> /usr/lib/libcmph.dylib
    1153. 0x1eca2a000 - 0x1eca41fff libcompression.dylib arm64e  <79a34b951ccf3d96bd90641e70705229> /usr/lib/libcompression.dylib
    1154. 0x1eca42000 - 0x1eca58fff libcoretls.dylib arm64e  <8f025f8d28d133bfb7bffcd76119362b> /usr/lib/libcoretls.dylib
    1155. 0x1eca59000 - 0x1eca5afff libcoretls_cfhelpers.dylib arm64e  <85351a7650543f129a91c5cd35ce3606> /usr/lib/libcoretls_cfhelpers.dylib
    1156. 0x1eca7d000 - 0x1eca84fff libcupolicy.dylib arm64e  <18a72ff08fd13e63ab82eba5dcb4f1be> /usr/lib/libcupolicy.dylib
    1157. 0x1eca85000 - 0x1eca8cfff libdns_services.dylib arm64e  <a1976a1c6c4431ca9f1b307e47d0b49a> /usr/lib/libdns_services.dylib
    1158. 0x1eca8d000 - 0x1ecaaafff libedit.3.dylib arm64e  <53feb927ae203e6d94c558b65be676c5> /usr/lib/libedit.3.dylib
    1159. 0x1ecaab000 - 0x1ecaabfff libenergytrace.dylib arm64e  <93fd96bb029834ba8a176281feb50f0b> /usr/lib/libenergytrace.dylib
    1160. 0x1ecaac000 - 0x1ecac5fff libexpat.1.dylib arm64e  <305600b63bdb32c7bf53ab8c921320b4> /usr/lib/libexpat.1.dylib
    1161. 0x1ecaef000 - 0x1ecaf3fff libgermantok.dylib arm64e  <8eab8d0dc47e37029ffd10f4dcbb40d4> /usr/lib/libgermantok.dylib
    1162. 0x1ecaf4000 - 0x1ecaf9fff libheimdal-asn1.dylib arm64e  <96f2b2bce19f3c6998c15db0090065f6> /usr/lib/libheimdal-asn1.dylib
    1163. 0x1ecafa000 - 0x1ecbeffff libiconv.2.dylib arm64e  <63eb338b33383476948a14f27e40f8f9> /usr/lib/libiconv.2.dylib
    1164. 0x1ecc13000 - 0x1ecc14fff liblangid.dylib arm64e  <45895c3083db3526820b741ac048d164> /usr/lib/liblangid.dylib
    1165. 0x1ecc15000 - 0x1ecc20fff liblockdown.dylib arm64e  <cb60668c90dd313b9e4a2df5bced0203> /usr/lib/liblockdown.dylib
    1166. 0x1ecc21000 - 0x1ecc39fff liblzma.5.dylib arm64e  <43065732fada371b992ab2b2c4624eba> /usr/lib/liblzma.5.dylib
    1167. 0x1ecc67000 - 0x1eccbbfff libmecab.dylib arm64e  <a032acfef90f38c6b88e8bed75609318> /usr/lib/libmecab.dylib
    1168. 0x1eccbc000 - 0x1eceeffff libmecabra.dylib arm64e  <1d5bb1cb6f05364095b28aaba1b8a100> /usr/lib/libmecabra.dylib
    1169. 0x1ecef0000 - 0x1ecf02fff libmis.dylib arm64e  <ec94deb375e63044ab9e8aaef45672cb> /usr/lib/libmis.dylib
    1170. 0x1ecf03000 - 0x1ecf18fff libnetworkextension.dylib arm64e  <9c7e4d27ae4733fbb423150cb215b2df> /usr/lib/libnetworkextension.dylib
    1171. 0x1ed2b5000 - 0x1ed2effff libpcap.A.dylib arm64e  <52d89a2c60443daa899c4841a4b7abc9> /usr/lib/libpcap.A.dylib
    1172. 0x1ed2f0000 - 0x1ed2fefff libperfcheck.dylib arm64e  <cb9b6371b4063ed989ec0b754ff36834> /usr/lib/libperfcheck.dylib
    1173. 0x1ed306000 - 0x1ed318fff libprequelite.dylib arm64e  <8a648e7d14293623ba1291e60bfd320d> /usr/lib/libprequelite.dylib
    1174. 0x1ed319000 - 0x1ed32bfff libprotobuf-lite.dylib arm64e  <15b98382f29730fabb9af7e250292143> /usr/lib/libprotobuf-lite.dylib
    1175. 0x1ed32c000 - 0x1ed38dfff libprotobuf.dylib arm64e  <88a91562fc1134f4855dfe5eb4d0e91b> /usr/lib/libprotobuf.dylib
    1176. 0x1ed38e000 - 0x1ed3ecfff libquic.dylib arm64e  <9f2baec3d26e3ae1ae9a169e9ba1f3ca> /usr/lib/libquic.dylib
    1177. 0x1ed3ed000 - 0x1ed404fff libresolv.9.dylib arm64e  <7db9e99ca409335e90f7af85b71e1414> /usr/lib/libresolv.9.dylib
    1178. 0x1ed405000 - 0x1ed407fff libsandbox.1.dylib arm64e  <d21b961420423cc9aff0cf0b1c987a5a> /usr/lib/libsandbox.1.dylib
    1179. 0x1ed40b000 - 0x1ed40dfff libspindump.dylib arm64e  <c64f370ef1ee3716940a7a8196ea0704> /usr/lib/libspindump.dylib
    1180. 0x1ed450000 - 0x1ed453fff libutil.dylib arm64e  <91876979deaa3f53b03a2f67f175a381> /usr/lib/libutil.dylib
    1181. 0x1ed454000 - 0x1ed53dfff libxml2.2.dylib arm64e  <7f6c0ab2b6a13186b4ccbfd1b763748b> /usr/lib/libxml2.2.dylib
    1182. 0x1ed542000 - 0x1ed56afff libxslt.1.dylib arm64e  <2501045ac8243911b2157e48906bd7e7> /usr/lib/libxslt.1.dylib
    1183. 0x1ed56b000 - 0x1ed57cfff libz.1.dylib arm64e  <5de4ab9f462e32af96561b6abf953192> /usr/lib/libz.1.dylib
    1184. 0x1ed5b6000 - 0x1ed5b8fff liblog_network.dylib arm64e  <7c0472c7691b37d88b954d04b4130c48> /usr/lib/log/liblog_network.dylib
    1185. 0x1ed5c1000 - 0x1ed5c8fff libswiftAVFoundation.dylib arm64e  <29fc5382f4bc3c8499eb83389a104841> /usr/lib/swift/libswiftAVFoundation.dylib
    1186. 0x1ed5c9000 - 0x1ed633fff libswiftAccelerate.dylib arm64e  <1a13a0d0e95f3e33ae196c7d6505adaa> /usr/lib/swift/libswiftAccelerate.dylib
    1187. 0x1ed65a000 - 0x1ed65cfff libswiftContacts.dylib arm64e  <a2f7db83c9823f2b830279b3fa9bc6f0> /usr/lib/swift/libswiftContacts.dylib
    1188. 0x1ed65d000 - 0x1ed665fff libswiftCoreAudio.dylib arm64e  <382b16c43113378496d24c455d8a5f9a> /usr/lib/swift/libswiftCoreAudio.dylib
    1189. 0x1ed666000 - 0x1ed66afff libswiftCoreData.dylib arm64e  <173e7dc4756b36a6a419fa4d8b68c5de> /usr/lib/swift/libswiftCoreData.dylib
    1190. 0x1ed66b000 - 0x1ed66bfff libswiftCoreFoundation.dylib arm64e  <c48399584fa935469079ce821bd3a6af> /usr/lib/swift/libswiftCoreFoundation.dylib
    1191. 0x1ed66c000 - 0x1ed66cfff libswiftCoreImage.dylib arm64e  <d0901b052d1731bfbc4931612c4e8c41> /usr/lib/swift/libswiftCoreImage.dylib
    1192. 0x1ed66d000 - 0x1ed66ffff libswiftCoreLocation.dylib arm64e  <49fb07a6bad830ae996fce52c4e5b4f6> /usr/lib/swift/libswiftCoreLocation.dylib
    1193. 0x1ed670000 - 0x1ed679fff libswiftCoreMIDI.dylib arm64e  <fd5b2986f6c73a9886c003ed2db9bbab> /usr/lib/swift/libswiftCoreMIDI.dylib
    1194. 0x1ed67a000 - 0x1ed67dfff libswiftCoreML.dylib arm64e  <ca94749fd74b35589b70a846dd417df1> /usr/lib/swift/libswiftCoreML.dylib
    1195. 0x1ed67e000 - 0x1ed6b8fff libswiftCoreMedia.dylib arm64e  <29ca6152bb9a349da7f662af092e0763> /usr/lib/swift/libswiftCoreMedia.dylib
    1196. 0x1ed6c5000 - 0x1ed6cefff libswiftDarwin.dylib arm64e  <6d267560e5013f3ca97961792d7089d0> /usr/lib/swift/libswiftDarwin.dylib
    1197. 0x1ed6ed000 - 0x1ed6f1fff libswiftMetal.dylib arm64e  <593c9fccfa5f31b899ebfd021c651c12> /usr/lib/swift/libswiftMetal.dylib
    1198. 0x1ed764000 - 0x1ed765fff libswiftQuartzCore.dylib arm64e  <7fb2d6fdac7239caa8036e41e823ead5> /usr/lib/swift/libswiftQuartzCore.dylib
    1199. 0x1ed79d000 - 0x1ed79efff libswiftVision.dylib arm64e  <6dd681de67d333a28f99bd30b271cd48> /usr/lib/swift/libswiftVision.dylib
    1200. 0x1ed7a1000 - 0x1ed7a3fff libswiftWebKit.dylib arm64e  <0dc4ba05599b3e108104e970a8c99738> /usr/lib/swift/libswiftWebKit.dylib
    1201. 0x1ed7a4000 - 0x1ed7b6fff libswiftos.dylib arm64e  <93f9d1769bd030a8bdede1db8f550614> /usr/lib/swift/libswiftos.dylib
    1202. 0x1ed7b7000 - 0x1ed7cafff libswiftsimd.dylib arm64e  <ec15134db09e301f98b3852922746f20> /usr/lib/swift/libswiftsimd.dylib
    1203. 0x1ed7cb000 - 0x1ed7d0fff libcache.dylib arm64e  <eb62502c86093466901af80f0f7c4ec2> /usr/lib/system/libcache.dylib
    1204. 0x1ed7d1000 - 0x1ed7ddfff libcommonCrypto.dylib arm64e  <2129f1afe12c32b6adbe25db7bb800f3> /usr/lib/system/libcommonCrypto.dylib
    1205. 0x1ed7de000 - 0x1ed7e1fff libcompiler_rt.dylib arm64e  <971aa349c5953cdb92e17ecc1eff874d> /usr/lib/system/libcompiler_rt.dylib
    1206. 0x1ed7e2000 - 0x1ed7eafff libcopyfile.dylib arm64e  <31a6be830fb33743bef715636d8ee7a2> /usr/lib/system/libcopyfile.dylib
    1207. 0x1ed8cd000 - 0x1ed8cdfff liblaunch.dylib arm64e  <2a8dc138bf1d387b8505c0600ac11829> /usr/lib/system/liblaunch.dylib
    1208. 0x1ed8ce000 - 0x1ed8d3fff libmacho.dylib arm64e  <39844434902132eab1c5a247ca4e6284> /usr/lib/system/libmacho.dylib
    1209. 0x1ed8d4000 - 0x1ed8d6fff libremovefile.dylib arm64e  <43ab9de9d434362d9bcb3a75cfd4e594> /usr/lib/system/libremovefile.dylib
    1210. 0x1ed8d7000 - 0x1ed8d8fff libsystem_blocks.dylib arm64e  <d4cc0c8b7fd13b1c89944310d596ec71> /usr/lib/system/libsystem_blocks.dylib
    1211. 0x1ed8d9000 - 0x1ed8dbfff libsystem_collections.dylib arm64e  <6a492ae6ed763562a79028c334f80003> /usr/lib/system/libsystem_collections.dylib
    1212. 0x1ed8dc000 - 0x1ed8e0fff libsystem_configuration.dylib arm64e  <d6a5da3110943e0c93b7e4df1b9d1c73> /usr/lib/system/libsystem_configuration.dylib
    1213. 0x1ed8e1000 - 0x1ed8f2fff libsystem_containermanager.dylib arm64e  <e8f2670fc0fb3f50bcfd3bab9c555594> /usr/lib/system/libsystem_containermanager.dylib
    1214. 0x1ed8f3000 - 0x1ed8f4fff libsystem_coreservices.dylib arm64e  <7f053a54bc9935e8b6ac7654320dc19c> /usr/lib/system/libsystem_coreservices.dylib
    1215. 0x1ed8f5000 - 0x1ed8fefff libsystem_darwin.dylib arm64e  <64e0b8bebbc135f19d36ac9a7ecb4771> /usr/lib/system/libsystem_darwin.dylib
    1216. 0x1ed8ff000 - 0x1ed907fff libsystem_dnssd.dylib arm64e  <27f1f7ddb2593dfd9656bc8611e3e6e7> /usr/lib/system/libsystem_dnssd.dylib
    1217. 0x1ed908000 - 0x1ed90afff libsystem_featureflags.dylib arm64e  <a29866c5e64a3aa8ba695bbb76b7f509> /usr/lib/system/libsystem_featureflags.dylib
    1218. 0x1ed90b000 - 0x1ed938fff libsystem_m.dylib arm64e  <159d362ad8fc3aa0926623dea4f7e179> /usr/lib/system/libsystem_m.dylib
    1219. 0x1ed939000 - 0x1ed93ffff libsystem_platform.dylib arm64e  <dae36dd6f44a39f49924261898bd82cc> /usr/lib/system/libsystem_platform.dylib
    1220. 0x1ed940000 - 0x1ed940fff libsystem_product_info_filter.dylib arm64e  <ec7b68962ac53033a406cd2bff718cb6> /usr/lib/system/libsystem_product_info_filter.dylib
    1221. 0x1ed941000 - 0x1ed94cfff libsystem_pthread.dylib arm64e  <36e670e74b8835d488f1ad2ebcfc7b09> /usr/lib/system/libsystem_pthread.dylib
    1222. 0x1ed94d000 - 0x1ed950fff libsystem_sandbox.dylib arm64e  <a94214675a6c395c864f9e0788dee8f2> /usr/lib/system/libsystem_sandbox.dylib
    1223. 0x1ed951000 - 0x1ed95bfff libunwind.dylib arm64e  <1110d417a1d9353ca13a27257c9c3e34> /usr/lib/system/libunwind.dylib
    1224. 0x1ed95c000 - 0x1ed990fff libxpc.dylib arm64e  <71e5302f09be31168d43ec2d4c27be10> /usr/lib/system/libxpc.dylib
    1225. 0x1eeb95000 - 0x1eeeacfff AGXMetalA13 arm64e  <d09b0605d70c3a82bb8c42babc7358aa> /System/Library/Extensions/AGXMetalA13.bundle/AGXMetalA13
    1226. 0x1ef156000 - 0x1ef168fff SpotlightLinguistics arm64e  <ef9512a935b03d44b4ae318ec1c938f3> /System/Library/PrivateFrameworks/SpotlightLinguistics.framework/SpotlightLinguistics
    1227.  
    1228. EOF
    1229.  
    My code of requesting the Receipt via new ISN_SKReceiptRefreshRequest(null) etc. did not change, but do you know if there were any underlying changes made in iOS 14 regarding requesting the Receipt?

    I will try to update my investigation and see if I can get more info with a debuggable live version I'm uploading right now...

    ** EDIT, found the issue:

    The App Store receipt can send numbers in their json that exceed the int32 size and can cause a crash. So if you parse your receipt cast everything to string to avoid this issue.
     
    Last edited: May 7, 2021
  48. Looping_co

    Looping_co

    Joined:
    Dec 10, 2016
    Posts:
    20
    Hi,
    Any idea when the 2021.2 will be release (with the Access Point Game Center support) ?
    Thanks,
     
  49. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    Hey @ArnoldRauers_Tinytouchtales thx for the report. Can I ask if you have any luck with it? Since I tested it locally and it also works fine. As well as on release app I had in my hands. If you found what was causing it I would like to know for sure :)
     
  50. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    The new release is coming this week.
    About `Access Point Game Center support` - was it announced that this API will be included? If not can you please give me a link to the iOS documentation? So I will check if we have this in the plugin or will have it soon. Thank you!