Google ARCore SDK preview for Unity requires Unity 2017.20b9 or later and Android API SDK v24 or higher. ARCore enables AR development for the Android ecosystem. With ARCore you can create brand new AR experiences for Android or extend existing applications to take advantage of ARCore’s features. To learn more about the features or how you can use ARCore with your Unity project, check out our Unity ARCore blog post. All the features supported are available via the ARCore SDK for Unity available today. ARCore requires the following: Pixel, Pixel XL, or Samsung Galaxy S8 running Android 7.0 Nougat and above Unity 2017.2.0b9 or later To get started please follow these steps: In Google’s Unity Getting Started Guide: Download and import the ARCore SDK for Unity package. Install the Google ARCore service on your target device. Make sure you also get a copy of HelloAR. It’s an easy to understand project that demonstrates the ARCore SDK and makes it easy for developers to quickly build and run their first app. Configure Unity for ARCore development: In the Player Settings (Edit > Project Settings > Player), select the Android options, then look under XR Settings and make sure “Tango Supported” is checked. 2. Under Other Settings, but sure Multithreaded Rendering is unchecked and your Minimum API Level is at least API Level 24 (Android 7.0). Start experimenting today and get ready to build AR experiences for millions of Android devices. Don’t forget to share your thoughts and ask questions on every aspect of Unity development for ARCore!