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Interupt blend for a cut

Discussion in 'Cinemachine' started by Radiago, Jan 28, 2019.

  1. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    18
    Hi, I'm having an issue where I have a fixed camera in a hallway that gets blended to over about 2 seconds, and I expected the player to spend a little time there before entering the next trigger where it basically screen-fades and cuts to another camera. But it's possible to rush through this section and turn on the cut-to camera while still blending to the fixed hallway camera.

    Because I turn on the cut camera during a fade-to-black transition I don't mind if I halt all blending on the brain and straight up force it to my new camera, but I can't seem to find a built in way to interrupt or stop the current blend. Am I missing something? What would be the intended course of action in this scenario? Thanks in advance for any help here, Cinemachine is my absolute favorite.
     
  2. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    18
  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    Have you tried disabling then re-enabling the brain to reset it, as a workaround?
     
  4. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    18
    I will try that, thanks!
     
  5. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    18
    That seems to work, thanks for the suggestion and the quick reply! Good work, hope it gets fixed in the next update!
     
  6. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    Already fixed, it will definitely be in the next update :)
     
  7. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
    1,197
    Hi, do we already have a fix for this?
     
  8. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    Yes, it's in the latest CM preview release, available in the staging repository. It will become an official release once it gets the thumbs-up from QA.