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Question Interstitial ads not working on Android devices with Unity Ads SDK 4.4.2

Discussion in 'Unity Ads & User Acquisition' started by DarkjoltGames, Apr 8, 2023.

  1. DarkjoltGames

    DarkjoltGames

    Joined:
    Mar 5, 2020
    Posts:
    5
    Ever since I was forced by the Play Store to use Unity Ads SDK versions above 4.0.1, interstitial ads have stopped working on Android devices. Banners seem to work fine but interstitial (video) ads just don't work AT ALL. Interstitial ads work perfectly on iOS devices, so the code isn't an issue.

    This is my initialization code:

    Code (CSharp):
    1. void Awake(){
    2.     Advertisement.AddListener(this);
    3.     if(Application.platform == RuntimePlatform.IPhonePlayer){
    4.     Advertisement.Initialize("5179895", false);
    5.     }else{
    6.     Advertisement.Initialize("5179894", false);
    7.     }
    8.     }
    I even used a differently named placementID for each platform. I just can't understand what's going on here; any help would be incredible!
     
  2. SamOYUnity3D

    SamOYUnity3D

    Unity Technologies

    Joined:
    May 12, 2019
    Posts:
    592
    Could you check the device log to see if there any errors occurred when loading or showing an ad?