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Intersecting colliders with constraints

Discussion in 'iOS and tvOS' started by robhuhn, Feb 14, 2013.

  1. robhuhn

    robhuhn

    Joined:
    Jun 21, 2009
    Posts:
    113
    Hi, I'm just having an issue with colliders at a very small size which are intersecting each other at no velocity.

    I set up a few cubes with scale 0.1 and froze the position on Z - rotation on XY (like there is no third dimension). My gravity is set to -0.81 so there is not much pressure on the cubes.

    When testing the scene all colliders of the cubes will intersect (image attached).

    Is there a way to prevent this behavior? I would need them to collide very clean, but sizing them up also affects other physical properties so thats not what I want.

    @edit: solution found: http://answers.unity3d.com/questions/399064/prevent-collider-intersection.html
     

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    Last edited: Feb 14, 2013