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Interop changes regarding Editor only?

Discussion in 'Unity 5 Pre-order Beta' started by topherr, Dec 25, 2014.

  1. topherr

    topherr

    Joined:
    Jun 1, 2013
    Posts:
    25
    I'm testing out Unity 5 features and we use Steamworks.NET for Steam integration. This works fine in 4.6 but now in 5.0 it's causing lots of odd issues. The catch is, these are issues only occurring in the editor. Has something changed regarding editor behaviour when interacting with native plugins (Interop services) that has NOT changed in Stand-Alone builds?

    For example in editor I'm getting callbacks from the Native plugin that are zeroing out parameters which shouldn't be, and are fine in stand-alone builds.