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Internal Unity Errors : SUCCEEDED(hr), UnityEditor.DockArea:OnGUI() , rc.right == m_GfxWindow->GetWi

Discussion in '5.5 Beta' started by Quatum1000, Oct 16, 2016.

  1. Quatum1000

    Quatum1000

    Joined:
    Oct 5, 2014
    Posts:
    889
    Hi everyone,

    there are more then hundreds of threads about "SUCCEEDED(hr)" errors and other stuff is permanently popping on release builds into the console since Unity 4.6 or earlier.

    Is there any option to prevent all these internal messages from spamming into the console every frame?
    If not... Why not including a option into general preferences to disable Internal Error messages so this come into an end?

    https://www.google.de/search?q=SUCCEEDED(hr)#q="succeeded(hr)"++AND+unity

    Thanks and kind regards
     
  2. BlastoIO

    BlastoIO

    Joined:
    Mar 3, 2015
    Posts:
    5
    We get this whenever there's an error in one of our shaders.
     
  3. Quatum1000

    Quatum1000

    Joined:
    Oct 5, 2014
    Posts:
    889
    Watch m23.s39



    These errors came from the UI for any reason. Could be a Trojan infiltrated by the UE developers, dosn't it? But for real, I can't find any logical reason let poping this errors.
     
    Last edited: Oct 29, 2016