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Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and lik

Discussion in 'Editor & General Support' started by BuhGaming, Nov 16, 2019.

  1. BuhGaming

    BuhGaming

    Joined:
    Dec 6, 2015
    Posts:
    7
    We upgraded from 2018.1 to 2019.1.14f1 and our prod windows build crashes now. In the crash log we see the following:

    (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
    To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations

    We've upgraded most of our assets to latest, but this hasn't fixed the issue. Any idea how to solve this problem? Is it a known issue with 2019.1.14f1? Will upgrading to 2019.2.X solve the problem?