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Bug Internal build system error. Backend exited with code after upgrade to 2021.1.4f1 (stable)

Discussion in 'Editor & General Support' started by msh91, Apr 24, 2021.

  1. Lucas-Meijer

    Lucas-Meijer

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    175
    Hey everyone, update on the various issues on this thread. Here's the things I believe are true:

    1) When a player build fails, Unity does not do a great job of concisely giving the most actionable error.
    2) Because of #1 many people in this thread think "they are having the same issue", whereas in reality I most people in this thread are having different issues.
    3) I did screenshares with some of you in this thread (thanks so much!) that leads me to #2. The issues we discovered in those screenshares were:
    - A Unity bug that happens when you build for IL2CPP and you have a custom unity package that happens to end in the ".framework" extension. Unity misidentifies this unity package as a "Mac OS plugin", as those also have the .framework extension.
    - A windows system that had a custom shell manager installed that when googling around turned out to cause widespread cases of "cmd.exe no longer works". uninstalling that shell manager made cmd.exe work again, which made the builds succeed again.

    Action items for us at Unity following from the above:
    - we'll fix the bug with packages ending in the name .framework.
    - we have internally landed (currently targeting unity 2023) a change that improves error reporting on failed builds, and makes it easier to find what the actual problem was. I think the existence of this thread should make us reconsider if we should instead target 2022 for the fix (2022 has internally already branched off)
    - since several of the problems identified in this thread were related to cmd.exe not working properly we should
    1) prioritise the work to move away from invoking things through cmd.exe
    2) detect this failure case specifically and give a very specific error message helping both users and people like me trying to help users realise that there is a problem with invoking cmd.exe on the machine.
     
    KevinCodes4Food and NotaNaN like this.
  2. MichelSoma

    MichelSoma

    Joined:
    Jun 13, 2022
    Posts:
    4
    Together with @Lucas-Meijer, we also found another issue which was the cause for errors in my project. You cannot name a custom package "com.testCompany.framework" as ".framework" is a defined as a keyword for plugins because of which the custom package will be identified as a plugin - which it shouldnt be.

    This limitation is also mentioned here:
    https://docs.unity3d.com/Manual/PluginInspector.html

    This may be fixed in the future, but for now, rename any custom packages that contain ".framework" in their package name (display name does not matter).

    Edit: I saw @Lucas-Meijer last post a bit too late.
     
  3. bgmann

    bgmann

    Joined:
    May 14, 2013
    Posts:
    3
    Just thought I'd mention as this having just happened to me brought me here, deleting the Library folder and opening again did fix it. 2021.3.5f1.
     
  4. Mc-Donalds

    Mc-Donalds

    Joined:
    Oct 30, 2017
    Posts:
    2
    I get this issue with most of f1c1 editors but without f1 version.
    Why?
    eg:
    2022.1.7f1c1 & 2022.1.7f1
     
  5. Mc-Donalds

    Mc-Donalds

    Joined:
    Oct 30, 2017
    Posts:
    2
    Try install editor with Windows build support may help.
    I make a test with 2022.1.7f1c1 & 2022.1.7f1, I add the Windows build support pkg in the second one.
     
  6. Drag56on

    Drag56on

    Joined:
    Jan 14, 2022
    Posts:
    1
    Hi i am getting the same error but a diffrent code here is the error bellow

    Internal build system error. BuildProgram exited with code -2147450740.
    Error:
    An assembly specified in the application dependencies manifest (netcorerun.deps.json) was not found:
    package: 'runtimepack.Microsoft.NETCore.App.Runtime.win-x64', version: '5.0.3'
    path: 'Microsoft.CSharp.dll'
    upload_2022-7-6_19-13-22.png
    I delted the bee folder and libary nothing happened
    I made sure it had no wierd characters
    I made sure i had enought storage on all my drive
     
  7. pkplonker

    pkplonker

    Joined:
    Jun 7, 2021
    Posts:
    4
    Just as an FYI - The issue was resolved for me by deleting the bee folder ( 2022.1.0b16.3019)
     
  8. oneplece

    oneplece

    Joined:
    Jul 1, 2019
    Posts:
    2
    Solve problems by delete firebaseSDK and Library/Bee
     
  9. murdermelody2345

    murdermelody2345

    Joined:
    Apr 27, 2021
    Posts:
    3

    I have this same issue on my windows 10 but my Windows Security is up to date
     
  10. murdermelody2345

    murdermelody2345

    Joined:
    Apr 27, 2021
    Posts:
    3
    i have the same exact issue. I need assistance
     
  11. Erebar

    Erebar

    Joined:
    Oct 20, 2014
    Posts:
    11
    I'm getting:
    Internal build system error. Backend exited with code -1073741819.

    I was working fine until I updated a script in Microsoft Visual Studio Community 2019 (Version 16.11.16) when I came back to the editor it was showing that error.

    Unity version 2021.2.19f1.4644

    Restarted and it's working again.
     
  12. verlin

    verlin

    Joined:
    Jul 27, 2022
    Posts:
    1
    Still here as of 2022.11f1
    Edit: I am using Windows 11 with all updates installed
     
  13. adkata

    adkata

    Joined:
    Jun 9, 2021
    Posts:
    1
  14. John-B

    John-B

    Joined:
    Nov 14, 2009
    Posts:
    1,262
    I just ran into the same (similar) problem after updating to 2021.3.7f1 (a recommended LTS update). I'm on macOS 12.5, building for iOS. Now the build fails with error code 2 and a missing file warning. The project built without errors in 2021.3.0f1 just before I updated it. I also just updated Visual Studio for Mac to 17.0.7, though I don't know why that would have any effect.

    I just went back to the previous version, opened it in 2021.3.0f1, and it built with no errors. I updated it to 2021.3.7f1 again, and the build failed.

    Unable to find player assembly: /Users/jaro/My Software/iOS/iOS Apps/My Game 2021.3.7f1 iOS/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
    UnityEngine.Debug:LogWarning (object)

    Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones
    Error: Internal build system error. Backend exited with code 2.

    Build completed with a result of 'Failed' in 11 seconds (11223 ms)
    UnityEngine.GUIUtilityprocessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)​
     
    yolomobile and lironman like this.
  15. Karsten

    Karsten

    Joined:
    Apr 8, 2012
    Posts:
    187
    This error happend to me when creating a new monobehaviour c# script while still in playmode(!!!?) on 2021.3.8f1 with Windows 10
    after a Unity restart which took wierd long (the loading message box was gone but Unity still "froze" for a while)
    I cloud work as if nothing happend.
    Edit: I cannot find anything ending with .framework in my project

    Edit2: I was wrong :-( after trying playmode again same error

    Edit3: for me it probably has to do with
    Type of instance in array does not match expected type
    UnityEngine.InputSystem.PlayerInput:OnDisable () (at Library/PackageCache/com.unity.inputsystem@1.4.2/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1734)
    I upgraded the project from an older Unity to 2121.3.8f1, and the new input has probably changed something
     
    Last edited: Aug 22, 2022
  16. fly_wind

    fly_wind

    Joined:
    Dec 11, 2014
    Posts:
    4
    This isn't unity editor's error , but unityEditor collect all console error!
    Before Build Apk file , I build assetbundles and use "cmd.exe mklink - j" link them to target folders, however sometimes link command happened error .
    outrageous what unityEditor did. editor collect all console error . so "internal errors" happend and build app Failed!
     
  17. KevinCodes4Food

    KevinCodes4Food

    Joined:
    Dec 6, 2013
    Posts:
    61
    Thank you, @Lucas-Meijer and @adkata, you have fixed this issue for me on MacOS Maverick 12.x. For folks encountering this issue, there are multiple root causes and actions to take depending on the root cause - read carefully! :)
     
  18. joseGuate97

    joseGuate97

    Joined:
    Mar 1, 2018
    Posts:
    57
    I am having this issue on Unity 2021.3.11f1 and I am using a MacBook Pro
     
  19. CrystalDynamo

    CrystalDynamo

    Joined:
    May 22, 2014
    Posts:
    120
    Me too.

    I just switched to 2022.1.16f1 Silicon and all is well.
     
    Last edited: Oct 6, 2022
  20. mooooi5

    mooooi5

    Joined:
    Jan 8, 2022
    Posts:
    5
    I have fixed the problem
     
  21. Buckmaster

    Buckmaster

    Joined:
    Nov 20, 2014
    Posts:
    4
    i tried upgrading to latest unity to get rid of the error porting new c# code over. It wants vs10 not 9. Nothing can fix this since mono cant do the new dotnet. What it did do was cause same error as everyone else. even after the code was downgraded. Removing library and downgrading to 2020 fixed it. then was able to upgrade to tip release after fixing URP.

    Not sure if this helps, but it took me 12 hours, hope this post saves someone else a few minutes.
     
  22. keremaydin52

    keremaydin52

    Joined:
    Jan 6, 2017
    Posts:
    1
    I had the same error on Macbook Pro and Unity version is 2012.3.12. After I download the Command Line Tools Package the error is disappeared.
     
    yolomobile likes this.
  23. daiyukun2013

    daiyukun2013

    Joined:
    Mar 19, 2021
    Posts:
    3
    Thanks! what the hell unity is doing, really need unity to fix this!
     
  24. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    did this get solved? im not seeing it at all anymore!! YET :)
     
  25. RogueBrandon

    RogueBrandon

    Joined:
    Aug 31, 2020
    Posts:
    4
    We had this issue as well, it was related to this thread and was resolved by fixing our python configuration.
     
  26. adamstone711

    adamstone711

    Joined:
    Sep 8, 2018
    Posts:
    9
    reinstalled all my editors, export packaged the whole project, it built to iOS ok the first time, but then subsequently failed
    to build ,
    i deleted this folder : Il2cppBuildCache
    and it seemed to build ok
     
  27. Haseeb_BSAA

    Haseeb_BSAA

    Joined:
    Aug 20, 2014
    Posts:
    316
    Please help, I've tried almost everything:

    1.Reinstalled Unity
    2.Reinstalled Unity Hub
    3.Downloaded standalone version of Unity
    4.Deleted Bee folder
    4.Deleted Library folder
    5.Deleted all folders aside from Assets
    6.Created new projects
    7.Restarted PC

    Nothing works!!! This is RIDICULOUSLY frustrating and easily my least favorite thing about Unity. People have been having this problem for years and yet there is definitive fix.

    PS: I started having this issue the moment I installed new input system from package manager, although I uninstalled it immediately but the problem still exists. So I'm not sure if that's what caused the error.

    Here is my error:

    Internal build system error. Backend exited with code 2.
    STDOUT:
    Finished compiling graph: 622 nodes, 7499 flattened edges (7499 ToBuild, 0 ToUse), maximum node priority 366
    [ 0/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.rsp
    [ 1/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.AdditionalFile.txt
    [ 2/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.rsp
    [ 3/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp
    [ 4/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Services.Core.Internal.AdditionalFile.txt
    [ 5/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.AdditionalFile.txt
    [ 6/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.AdditionalFile.txt
    [ 7/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Services.Core.Internal.rsp
    [ 8/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.AdditionalFile.txt
    [ 9/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.rsp
    [ 10/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp
    [ 11/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.AdditionalFile.txt
    [ 12/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp
    [ 13/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.AdditionalFile.txt
    [ 14/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp
    [ 15/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Services.Core.AdditionalFile.txt
    [ 16/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.rsp
    [ 17/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.AdditionalFile.txt
    [ 18/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.AdditionalFile.txt
    [ 19/621 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Services.Core.rsp
    STDERR:
    tundra: error: Couldn't launch process with command line:
    cmd.exe /c ""C:\Program Files\Unity 2021.3.15f1\Editor\Data\Tools\netcorerun\netcorerun.exe" "C:/Program Files/Unity 2021.3.15f1/Editor/Data/Tools/ScriptUpdater/ApiUpdater.MovedFromExtractor.exe" "Library\Bee\artifacts\mvdfrm\UnityEngine.DSPGraphModule.dll_D1DC8FAD42D0726C.mvfrm" "C:\Program Files\Unity 2021.3.15f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll""
    errno: 0 (No error) GetLastError: 5 (0x00000005): Access is denied.

    Update:
    Alhamdulillah the problem is fixed!
    I was about to reinstall Windows but I tried one last trick. I checked my system tray and there was "RAV Endpoint Protection" antivirus, I uninstalled that. I also unchecked "Read-Only" from my project folders and Unity editor/hub folders.
    And the problem is gone!
     
    Last edited: Dec 2, 2022
  28. BleckDigital

    BleckDigital

    Joined:
    May 12, 2017
    Posts:
    1
    Turning off antivirus solved the problem for me.
     
    Haseeb_BSAA likes this.
  29. Upnexo

    Upnexo

    Joined:
    Nov 3, 2022
    Posts:
    1
  30. lorddanger

    lorddanger

    Joined:
    Aug 8, 2015
    Posts:
    103
    I am getting same error
    upload_2023-1-6_7-12-59.png
    tried 2021.3.16f1
    and 2022.2.0f1

    Tried all the solutions here Delete the Libary folder still same
     
    yolomobile likes this.
  31. Rachan

    Rachan

    Joined:
    Dec 3, 2012
    Posts:
    781
    Thanks! it work!
    I remove all folder in library folder!
     
  32. akuadalahnamaku

    akuadalahnamaku

    Joined:
    Dec 21, 2022
    Posts:
    4
    i still have the error even though already updated my windows
    even a clean build without anything in it show the same error
    already tried to delete the bee library files but it keeps reappear
    i'm using unity lts 2021.3.16f1
    here it's:

    Internal build system error. Backend exited with code 2.
    STDOUT:
    [ 1/230 0s] WriteText Library/Bee/artifacts/emscripten/bpe79/wrapper_emar.bat
    [ 2/230 0s] WriteText Library/Bee/artifacts/emscripten/qdn9j/wrapper_emcc.bat
    [ 3/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/f88g_vm5.lump.cpp
    [ 4/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/zatg_libil2cpp0.lump.cpp
    [ 5/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/movm_System0.lump.cpp
    [ 6/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/zor7_vm-utils0.lump.cpp
    [ 7/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/cpt6_Posix2.lump.cpp
    [ 8/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/4kge_Win320.lump.cpp
    [ 9/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/94dk_c-api0.lump.cpp
    [ 10/230 0s] WriteText Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/_dummy_for_header_discovery
    [ 11/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/vo5g_codegen0.lump.cpp
    [ 12/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/o73u_gc0.lump.cpp
    [ 13/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/epma_Mono0.lump.cpp
    [ 14/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/y3ab_System0.lump.cpp
    [ 15/230 0s] WriteText Library/Bee/artifacts/WebGL/zlib/master_WebGL_wasm/_dummy_for_header_discovery
    [ 16/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/y3ab_System1.lump.cpp
    [ 17/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/y3ab_System2.lump.cpp
    [ 18/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wjxb_System0.lump.cpp
    [ 19/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/99eg_System0.lump.cpp
    [ 20/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/ury5_System0.lump.cpp
    [ 21/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/nlea_WinRT0.lump.cpp
    [ 22/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/bhzl_System0.lump.cpp
    [ 23/230 0s] WriteText Library/Bee/artifacts/WebGL/bdwgc/master_WebGL_wasm/_dummy_for_header_discovery
    [ 24/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/bhzl_System1.lump.cpp
    [ 25/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/bhzl_System2.lump.cpp
    [ 26/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/l4zy_em.Runtime0.lump.cpp
    [ 27/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/ba7h_e.Remoting0.lump.cpp
    [ 28/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/kc78_m.Security0.lump.cpp
    [ 29/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/hk4y_System0.lump.cpp
    [ 30/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/sbt2_System0.lump.cpp
    [ 31/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/mz1e_System0.lump.cpp
    [ 32/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/l0q4_System.Net0.lump.cpp
    [ 33/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/fij2_metadata0.lump.cpp
    [ 34/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/fij2_metadata1.lump.cpp
    [ 35/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/fij2_metadata2.lump.cpp
    [ 36/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/6p0a_ThreadPool0.lump.cpp
    [ 37/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/kedn_os0.lump.cpp
    [ 38/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/kedn_os1.lump.cpp
    [ 39/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/8cmj_Android0.lump.cpp
    [ 40/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/94dk_c-api2.lump.cpp
    [ 41/230 0s] WriteText Library/Bee/artifacts/WebGL/GameAssembly/master_WebGL_wasm/_dummy_for_header_discovery
    [ 42/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/94dk_c-api3.lump.cpp
    [ 43/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/cpt6_Posix4.lump.cpp
    [ 44/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/vkuk_tests0.lump.cpp
    [ 45/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/f88g_vm6.lump.cpp
    [ 46/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/vkuk_tests2.lump.cpp
    [ 47/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/vkuk_tests3.lump.cpp
    [ 48/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/5f11_LibraryPAL0.lump.cpp
    [ 49/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/4fgp_Generic1.lump.cpp
    [ 50/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/umfa_Lumin0.lump.cpp
    [ 51/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/4fgp_Generic2.lump.cpp
    [ 52/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/dl0a_OSX0.lump.cpp
    [ 53/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/cpt6_Posix0.lump.cpp
    [ 54/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/cpt6_Posix1.lump.cpp
    [ 55/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/cpt6_Posix3.lump.cpp
    [ 56/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/vkuk_tests1.lump.cpp
    [ 57/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/94dk_c-api1.lump.cpp
    [ 58/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/4kge_Win321.lump.cpp
    [ 59/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/4kge_Win322.lump.cpp
    [ 60/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/4kge_Win323.lump.cpp
    [ 61/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/4kge_Win324.lump.cpp
    [ 62/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/nlea_WinRT1.lump.cpp
    [ 63/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/lqfp_utils0.lump.cpp
    [ 64/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/lqfp_utils2.lump.cpp
    [ 65/230 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/lqfp_utils1.lump.cpp
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    Last edited: Feb 2, 2023
  33. branislavv

    branislavv

    Joined:
    Aug 3, 2021
    Posts:
    7
    More less same issue, but for me it happens in Unity 2021.3.18f1 and it happens every time I change a script from VS on Mac. After that I have to restart Unity, it works, I can play the game, but as soon as I edit a cs file, it stops working.
    So annoying.
    Btw, the project worked fine in 2021.3.16f1 and all I did was update the Unity. I have no problems with same version of Unity on Windows.
     
  34. Friks

    Friks

    Joined:
    Jun 29, 2014
    Posts:
    4
    Okay so I can tell you guys a quick fix that will work until Unity gets around to fixing this.
    The bug happens when compiling changes to C# files, but only occasionally. So what you wanna do is add an empty line to an open C# file, save, let it recompile, it may work or may not work yet, then you remove the empty line, and it recompiles, and for me it has worked often on the first step and 100% on the second step thus far. Been having this issue daily for weeks now.
     
  35. branislavv

    branislavv

    Joined:
    Aug 3, 2021
    Posts:
    7
    Yeah... it did not work for me, but I got a different error after trying your fix:

    "Backend produced unparsable log entry"
     
  36. d_adams

    d_adams

    Joined:
    Feb 12, 2023
    Posts:
    6
    I'm not sure if this is the same issue, but I get 100% failures in every project, every client. I'm brand new to unity and cannot even try it out. If I delete all scripts, I can build. With any scripts, I get errors. I've checked the log file and I think the error is deep in the Bee->Tundra path as evidenced by the tundra.log.json file... here is an entry. If I manually run the command at the command prompt, it succeeds and creates the desired output. I'd be happy to screen share or collect logs or whatever. 100% repeatable for me.

    {"msg":"noderesult","processed_node_count":0,"number_of_nodes_ever_queued":92,"annotation":"MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsCommonModule.dll_DAB4F8D3DA15505F.mvfrm","index":72,"exitcode":1,"cmdline":"\"C:\\Unity_Editors\\2022.2.6f1\\Editor\\Data\\Tools\\netcorerun\\netcorerun.exe\" \"C:/Unity_Editors/2022.2.6f1/Editor/Data/Tools/ScriptUpdater/ApiUpdater.MovedFromExtractor.exe\" \"Library\\Bee\\artifacts\\mvdfrm\\UnityEngine.UnityAnalyticsCommonModule.dll_DAB4F8D3DA15505F.mvfrm\" \"C:\\Unity_Editors\\2022.2.6f1\\Editor\\Data\\Managed\\UnityEngine\\UnityEngine.UnityAnalyticsCommonModule.dll\"","outputfile":"Library\\Bee\\artifacts\\mvdfrm\\UnityEngine.UnityAnalyticsCommonModule.dll_DAB4F8D3DA15505F.mvfrm","stdout":"The system cannot find the path specified."}

    I also saw errors like this in the editor log (which I believe to be similar/same):
    [ 5/92 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.dll_5BFDC543061A1DCE.mvfrm
    ##### CommandLine
    "C:\Unity_Editors\2022.2.6f1\Editor\Data\Tools\netcorerun\netcorerun.exe" "C:/Unity_Editors/2022.2.6f1/Editor/Data/Tools/ScriptUpdater/ApiUpdater.MovedFromExtractor.exe" "Library\Bee\artifacts\mvdfrm\UnityEditor.dll_5BFDC543061A1DCE.mvfrm" "C:\Unity_Editors\2022.2.6f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll"
    ##### ExitCode
    1
    ##### Output
    The system cannot find the path specified.
     
  37. John-B

    John-B

    Joined:
    Nov 14, 2009
    Posts:
    1,262
    I'm having this same problem again. Last time I fixed it by downgrading to the previous, working version of Unity.

    Same project, was building without errors prior to the Unity update, from 2021.3.0f1 to 2021.3.19f1. Now it gives me an error that involved GUIUtiliy. Building for iOS on macOS 13.2.1. It's been too long since the Unity update to go back to my previous version. Will upgrading to a more recent Unity version fix this problem?

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)​

    I noticed that the working version of Unity is not installed in the Hub folder. I only recently started installing updates using the Hub app. Could there be something different, like a missing file, about installing in the Hub versus downloading from the web site?

    Update: I deleted several cache files from the Library folder, and now the project builds. I deleted files from the following folders: Il2cppBuildCache, PlayerDataCache, SplashScreenCache, possibly others.
     
    Last edited: Mar 8, 2023
  38. Joyixir-dev

    Joyixir-dev

    Joined:
    Jul 27, 2022
    Posts:
    3
  39. ammadraza27

    ammadraza27

    Joined:
    Mar 13, 2023
    Posts:
    1
    Disable your Antivirus, it worked for me.
    The Antivirus thinks that your app is some unknown app/source so It doesn't allow Unity to compile.
     
  40. branislavv

    branislavv

    Joined:
    Aug 3, 2021
    Posts:
    7
    Not the case for me, since I don't have antivirus. Also it is not that Unity can't compile, since I can make ios build. It is only when I change a cs script from visual studio and go back to Unity that it fails. If I restart the Unity it will compile my changes.
     
  41. Qui-Gon_Windu

    Qui-Gon_Windu

    Joined:
    Mar 24, 2023
    Posts:
    12
    Edit: Fixed!
    Looks like there is a lot of useful info in here for many developers but I'm having the same issues and then some.

    I have Windows 10 64-bit which is up to date.

    In addition Unity hub is useless for me. It will not install any Unity version and will not create any project. It will download Unity but then does nothing, forever. Any Unity version I tried to install through the hub never was installed. I had to download and install Unity manually. Then tell the hub where the install was located. When I tried to create a project in Unity hub it pulled up a window about a Unity error but the window is blank just with a generic title Unity but no number or info in the title. I wasn't able to get Unity 2021 LTS to start up until after removing unity hub from my computer by uninstalling it using Windows control panel. After uninstalling the hub now Unity 2021 LTS will start up and I can create or open a project but no matter what it always has backend exited 2 error.

    I thought Unity isn't supposed to start without the hub? I did activate my license before removing the Unity hub from my computer so I'm assuming the license info is hidden somewhere else than what Windows removed. If my license info has been removed from my computer shouldn't Unity not start at all?

    No matter what I've tried 2021 LTS version always has backend exited 2 error when it starts a new project. I've tried the fixes mentioned in this thread and nothing works.

    I tried installing unity 2019 versions before removing the hub from my computer, again had to do it manually, and those never worked. With 2019 versions I always got some error about testrunner.dll is missing. The only version I can get to work is 2018. Again had to download that manually. Unity 2018 starts up, works, I can create code using visual studio and apply the code to game objects in the scene. Unity 2018 will build projects to exe without any issues. The small test builds I've created with Unity 2018 work without any problems.

    In addition to the backend error with Unity 2021 what do I need to do to get unity hub working on my computer? Is there anything I can do besides wiping the hard drive and reinstalling windows? I could do that but I'd prefer to avoid that option if possible.

    Edit: The Fix:
    So I think the main problem was my cmd.exe in Windows/System32 was not working correctly. I changed permissions for that exe. I also turned Windows UAC completely off and changed permissions and ownership of unity file and folders installed on my computer. The Unity hub still will not install any version of Unity but Unity 2021 LTS is up and running! :)
     
    Last edited: Mar 24, 2023
  42. cs18069

    cs18069

    Joined:
    Nov 23, 2021
    Posts:
    1
    i reImport All the assets , and issue was fixed
     
  43. abolfazlhosnian

    abolfazlhosnian

    Joined:
    May 24, 2017
    Posts:
    1
    It worked for me. There was an _ character in the path of the project.
     
  44. vedanti_mungekar

    vedanti_mungekar

    Joined:
    Jan 17, 2023
    Posts:
    3
    same problem with me , did anyone got the solution
     
  45. vedanti_mungekar

    vedanti_mungekar

    Joined:
    Jan 17, 2023
    Posts:
    3
    the issue image
     

    Attached Files:

  46. qtbdinfaiz

    qtbdinfaiz

    Joined:
    Sep 16, 2022
    Posts:
    2
    Hi, had same issue and solved it by opening project with unity version 2020.
     
  47. Roman_Keivan

    Roman_Keivan

    Joined:
    May 31, 2019
    Posts:
    22
    [SOLVED] this is incredible!!! thank you so much for your help, I been spend 3 hours searching for this solution.
     
  48. TylerJay-B

    TylerJay-B

    Joined:
    Dec 29, 2018
    Posts:
    18
    getting the issue on macOS with Unity 2021.3.16f1
     
  49. branislavv

    branislavv

    Joined:
    Aug 3, 2021
    Posts:
    7
    also in 2021.3.24f1
    pretty much almost all 2021 versions I tried, but I did not have this problem on the same macbook while using 2020, which I ditched since it is not LTS anymore and it should go :)
     
  50. saqlaingamer48

    saqlaingamer48

    Joined:
    Sep 10, 2018
    Posts:
    2
    I have solved it... I tired everything (Deleting library folder upgrading unity downgrading everything), it was issue with my cmd.exe previous days my I forget my pc password and I fingered with cmd to access my PC but didn't revert it back after getting access, so when I saw cmd.exe couldn't launch command line I understood what's the issue and I reverted it and It's working now !