Hello all, We have been experiencing intermittent crashing in our builds. The crash ranges from happening a couple minutes in to 25 minutes into the experience. Our project is using the Steam VR SDK. Any one experiencing something similar or any ideas where to look for this? We get the same crashes across the same 10 computers but have other computers that appear to not get any crashes. 0x00007FFE8010A924 (d3d11) D3D11CoreCreateDevice 0x00007FFE801093D2 (d3d11) D3D11CoreCreateDevice 0x00007FFE8010C1F3 (d3d11) D3D11CoreCreateDevice 0x00007FFE8010CBCF (d3d11) D3D11CoreCreateDevice 0x00007FFE8010D3C0 (d3d11) D3D11CoreCreateDevice 0x00007FFE801026AA (d3d11) D3D11CoreCreateDevice 0x00007FFE80125FD2 (d3d11) D3D11CoreGetLayeredDeviceSize 0x00007FFE80125F92 (d3d11) D3D11CoreGetLayeredDeviceSize 0x00007FFE1F395079 (UnityPlayer) CreateDefaultSRV 0x00007FFE1F397F27 (UnityPlayer) TexturesD3D11Base::RegisterNativeTexture 0x00007FFE1F38F183 (UnityPlayer) GfxDeviceD3D11Base::RegisterNativeTexture 0x00007FFE1F43CD5C (UnityPlayer) GfxDeviceWorker::RunCommand 0x00007FFE1F44471D (UnityPlayer) GfxDeviceWorker::RunExt 0x00007FFE1F4447F8 (UnityPlayer) GfxDeviceWorker::RunGfxDeviceWorker 0x00007FFE1F767188 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFE86DA7974 (KERNEL32) BaseThreadInitThunk 0x00007FFE86EFA271 (ntdll) RtlUserThreadStart The closest other report we have seen was this https://issuetracker.unity3d.com/is...texture2d-dot-createexternaltexture-is-called But we stripped out all references to Texture2D.CreateExternalTexture() and we are still getting the same crash. Maybe there is another call like that in one of the third party DLL's? Is there any way to check if that is getting called in a compiled DLL? Thank again in advance!