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Interested in making DayZ/Ark style 2D Game for school summer project, any tutorials?

Discussion in '2D' started by Nasgarth, Jul 9, 2017.

  1. Nasgarth

    Nasgarth

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    Sep 30, 2015
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    Hey everyone, I was wondering if anyone knew how I would go about making something like this (https://play.google.com/store/apps/details?id=com.bistudio.minidayz&hl=en || https://itunes.apple.com/ca/app/mini-dayz-survival-game/id1141343378?mt=8 )

    I have about 3 weeks to make something for school to turn in for Summer work and I was thinking of just doing a Deep Learning project, but I have been working on AI/ML non stop for the past few months and kind of want a break.

    I’m pretty decent I would say with C# and my friend said he would help me with art.

    and who knows if it works out maybe it can be something he and I can work on for the next two years while we finish school. In these 3 weeks we will be working on it for 12-16 hours a day, starting out just learning the engine.
     
  2. Nasgarth

    Nasgarth

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    Sep 30, 2015
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    If anyone could please respond, it would mean a great deal.
     
  3. Dave-Carlile

    Dave-Carlile

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    Do you have any experience making games? If not, that game is a very tall order for 3 weeks. Maybe provide some more information about the scope you're looking at? 2D maps, inventory management, combat, AI, crafting, etc. just isn't going to happen in 3 weeks if you've never done it before.
     
  4. LiterallyJeff

    LiterallyJeff

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  5. Nasgarth

    Nasgarth

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    Sep 30, 2015
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    I showed this to my friend and we both agree. I personally don't have experience making games, he actually does however. He is working on a game called BulletVille at the moment. He's able to provide some feedback here and there, but I was hoping to approach this like I approach most hackathons. I think I'll aim for basic mechanics such as implementing a map, basic physics, basic inventory management, basic combat, no advanced AI, just basic crafting. That is 6 things, splitting it into 3 weeks, I can try for simple functionality based off of the tutorial that @jeffreyschoch shared with me to start.

    The only thing I am unsure of is the rendering of buildings. I am assuming there is a trigger for when a player collides with a building object, which causes the external building to be de-rendered(made transparent) and then they render in another sprite, which is the interior building, and any other dynamically casted objects thrown into the world as loot.
     
  6. Nasgarth

    Nasgarth

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    Sep 30, 2015
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    By the way, thank you so much for getting back to me! :)
     
    Dave-Carlile likes this.