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Help Wanted Intercepting and redirecting unity game network traffic to a specified network route.

Discussion in 'Multiplayer' started by unity_9659CA6C9A5DBB9E1A5F, Jun 20, 2021.

  1. unity_9659CA6C9A5DBB9E1A5F

    unity_9659CA6C9A5DBB9E1A5F

    Joined:
    Jun 16, 2021
    Posts:
    3
    I am currently working on a network project, and I am trying to intercept Unity multiplayer game network traffic and redirect it to a specified network route using Photon or Mirror networking engine; however, I could not find a script file or code that is responsible for the network routing and packet forwarding to modify the algorithm or to override existing methods.

    Would anyone please help me in this situation to guide me in the right direction? Knowing that I am new to the Unity platform.
     
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