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Intercepting all EventSystem inputs?

Discussion in 'UGUI & TextMesh Pro' started by CoughE, May 9, 2017.

  1. CoughE

    CoughE

    Joined:
    Oct 26, 2015
    Posts:
    39
    Hello, I am having some trouble with the EventSystem in unity.

    I am trying to play a sound effect whenever you change selection, submit or cancel.

    I have this working by using an EventTrigger for each object, but I do not want to add it to the 200+ buttons I have in my project. Is there any way to grab anytime the EventSystem send a 'OnMove' or similar EventData?

    Thanks!
    Skylar