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Interactive Playable Bones (.FBX)

Discussion in 'UGUI & TextMesh Pro' started by RobynAustin, Oct 15, 2017.

  1. RobynAustin

    RobynAustin

    Joined:
    Oct 15, 2017
    Posts:
    2
    Hi Everyone

    I have been a Maya animator and sculptor for a few years now, and I have recently started with Unity. It's new to me and I do apologize if this is a really obvious question, however I am a little lost and think maybe I am over thinking it a bit.

    OK. So I have a character in Maya, Rigged and Modeled. All nicely paint-weighted and ready to go. I would like to bring this rigged model into Unity, and have the model "posable" in play-mode (essentially the player could pose the character like an artists dummy)

    On it's bare bones (pun intended) basic methodology, how would I go from:

    Importing the model into Unity with the separate .FBX files from Maya.
    Scripting the bones.

    Any help you can offer I would be so grateful for!!