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Interaction with the environment

Discussion in 'Animation' started by dallavecchia, Sep 30, 2019.

  1. dallavecchia

    dallavecchia

    Joined:
    Sep 29, 2019
    Posts:
    2
    Hello. I got recently into Unity and I would like to know what kind of material I should be looking into to achieve my goals. Basically I want to make a first person game that is very interactive with the environment. For instance, the main weapons in the game are going to be remote controls and I want the character to be able to grab it on the environment. The remote control can be inside a drawer, or on the ground, or behind the couch, etc. My main interest here is that the character's movement is realistic when grabbing the remote control. I want the fingers to adapt to every different situation, I want his body to bend over trying to reach the remote in tight places and etc. What tools should I be looking for to achieve this effect? I did some research and found about Playables. Is this the right thing to look into?

    Thank you.
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,492
    What you want to do is already advanced, you should make simpler project before as a stepping stone, but the name you are looking for is Inverse Kinematic alos known as IK. The specific thing you want to do involve a lot cheating, knowledge about animation and "mechanics".
     
    dallavecchia likes this.
  3. dallavecchia

    dallavecchia

    Joined:
    Sep 29, 2019
    Posts:
    2
    Thank you, neoshaman. I understand this is not an easy goal, but I want to start working on having this skill as soon as possible.