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Interaction with entities : Bridging the gap with gameobject

Discussion in 'Entity Component System' started by laurentlavigne, Mar 21, 2018.

  1. laurentlavigne

    laurentlavigne

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    Aug 16, 2012
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    In the stress test I wanted to observe a minion and its value, follow it on screen. With a GO you select it and press 'f' twice. With entity it's not possible.
    So interactions we take for granted are required: highlight, selection, moving an entity by hand etc...
     
  2. auhfel

    auhfel

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    Jul 5, 2015
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    I imagine this is already in the plan, a pretty basic thing. The only thing they have currently is the entity debugger window... but it's only version .11 right now lol.
     
  3. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    Mar 16, 2005
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    Indeed. We definitely intend for entities to become first class citizens in Unity just like game objects. But we have to start somewhere and our choice was to ship early so we can get feedback if we are going in the right direction even though basic UX is missing.
     
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  4. laurentlavigne

    laurentlavigne

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    That's great to hear. And I imagine the UI can be updated independently via packages.