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Question Interacting with two separate canvases causes UI Inputs to fail (Oculus)

Discussion in 'VR' started by JakeS_97, Mar 7, 2023.

  1. JakeS_97

    JakeS_97

    Joined:
    Jun 13, 2013
    Posts:
    6
    Hi everyone,

    Having a weird issue. In my app I am using two separate canvases, interacting with one and then the other as a menu system. The issue is that once I use a toggle on one of the canvases, and then use a toggle or button on the other canvas, I get a dictionary error for the PokeInteractor, preventing any further direct touch inputs for UI.

    This can be resolved by restarting the rig, but this is not a great solution. Just wondering if anyone has encountered this issue before and knows how to work around it?