I am fine with paying unity's fees for data usage, that makes total sense. But I don't understand why there is a concurrent user limit if I am paying for all the users who won't be playing at the same time. Custom server integration seems like the best bet. I want to build a server, but was wondering how to integrate it into unet. (or whatever their new networking thing is) I don't want to re-program all the networking stuff in my game as I am not great at networking and got it all from a tutorial. I can build a server, but I just want unity matchmaking to use it instead. What do I need to install? (if this is even plausible) THANKS!