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Integrate Agones to Netcode For GameObjects

Discussion in 'Netcode for GameObjects' started by unity_A0DE9688E5190B558531, Mar 1, 2023.

  1. unity_A0DE9688E5190B558531

    unity_A0DE9688E5190B558531

    Joined:
    Jul 29, 2022
    Posts:
    3
    Hi, I'm new in this area,
    Recently I have tried to build a multiplayer game and I decided to use Netcode for Gameobjects, but i have faced a problem, hosting the game...
    I saw there are technologies such as Multiplay which is really easy to intagrate with NGO, but I think it's quite expensive.
    I also have faced Agones, which many people say it is a good alternative to Unity Transport, but I'm not sure it can work with NGO.
    Could someone suggest me Multiplay alternatives that maybe I can self host.
    Thanks.

    Lorenzo
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    5,848
    You can also rent a server yourself. Make a dedicated server build for that target platform (linux or windows). Put it on the server. Configure firewalls and all that. Monitor the hardware, keep the OS up to date (security fixes) and so on. There are also „managed“ servers but they are more expensive.
     
  3. unity_A0DE9688E5190B558531

    unity_A0DE9688E5190B558531

    Joined:
    Jul 29, 2022
    Posts:
    3
    Thank you for the quick response.
    I saw that there is Relay built by Unity to create a p2p game, are there other alternatives to it that maybe I can self-host?