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Question Instead of particle strip extrude mesh / curve along path?

Discussion in 'Visual Effect Graph' started by fleity, Nov 25, 2022.

  1. fleity

    fleity

    Joined:
    Oct 13, 2015
    Posts:
    345
    Hi everyone,

    As I was playing around with particle strips again today I wondered: Is it possible to to extrude a profile along a set of particle points other than quadstrips?
    In the end this is what Output ParticleStrip Quad does for a very simple case already right? Placing vertices and normals based on particle positions, so if I would write another output block which would handle different cases of geometry it should work? (I have written scripts like this before for c# but it's probably not as trivial for gpu) Does this already exist somewhere?