Search Unity

Instantiating players/objects at different coordinates on server/client

Discussion in 'Multiplayer' started by idorurei, Oct 20, 2017.

  1. idorurei

    idorurei

    Joined:
    Sep 20, 2017
    Posts:
    7
    I've been digging around at various solutions, but haven't found an efficient way to approach this.

    I would like to instantiate the same object/player, but the position would vary on the server and the client. For example, the server has the client/player at (1,1,1) while the client has itself at (0,0,0).

    Would the approach be to manually create the objects separately, then sync their positions and rotations with a relative translation?