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Question Instantiating Armor from Prefab not working

Discussion in 'Editor & General Support' started by Felix133, Dec 6, 2023.

  1. Felix133

    Felix133

    Joined:
    Sep 5, 2021
    Posts:
    5
    Hello,

    I am trying to instantiate a Prefab which I created from a working armorpiece in the Sceneview. When I drag and drop it from the folder into the scene and change the Root Bone, only the bounds of the armor show up. If I simply duplicate the working armorpiece (which was used for the Prefab) it works and if I copy the Skinned Mesh Renderer from the working armor and paste the values into the instantiated Prefab it also works.

    So I´m probably having a problem with the Skinned Mesh Renderer and its values. I really looked over every value to compare them to the working armor, but I can´t seem to find a difference.

    I´m using Unity 2021.3.30f1.

    I would really be glad if somebody would help me solve this problem.

    Thanks,
    Felix