Hi all, This should be a simple problem, but I haven't been able to solve it yet! I am trying to instantiate a bunch of 'null' gameobjects (ie with position 0,0,0 and rotation = identity) as helpers in my scene, without the need to drag in a prefab first. (Yes, I know I can just drag in a prefab.. but let's just assume this is for argument's sake! ) Is there a way to do this: GameObject thing = new GameObject("Thingy", GameObject.transform.position(0,0,0), GameObject.transform.rotation(Quaternion.identity)); ? I'm using this definition from the scripting reference: static function GameObject (name : string, params components : Type) : GameObject Description Creates a game object and attaches the specified components. But maybe I don't know how to pass in the parameters properly?